Inventory management

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Inventory management

Postby VDZ » Sun May 08, 2022 9:19 pm

No magical this-will-solve-everything solution in this post, as frankly I'm not sure what is the best way to approach it, so I'll just be stating the problem.

Over the years, tons and tons of items have been added. And that's really cool! But as the number of items has grown - and along with it the number of recipes that require them, in addition to features like variable FEPs - so has the amount of effort required to store, organize and retrieve them. Every world I find myself spending more and more time just making sure I can actually keep the countless items I'm acquiring through natural gameplay (despite obviously dropping the uninteresting items), and it keeps taking more and more time to organize all my cupboards so I can actually find the correct items when I need them. (Simple time to retrieve keeps increasing as well even if I know where the item is - I try to keep related items together but sometimes you still need to go up two stairs or head to the other building to retrieve that one item you usually use for that other purpose.) The worst offenders are food ingredients (with a bazillion meats, forageables and fruits having been added since the World 8 launch) and curios, which must both be amassed in large quantities to keep up character growth. Stockpiles ease the problem somewhat (it would have been a massive issue without them; farming especially greatly benefits from them), but they're still far from a perfect solution (being limited to certain items and still taking up space).

I don't know what is the right way to solve this issue. Having an Atelier-style magical container that fits a bazillion items you could filter in many ways would be the most convenient, but that would completely undermine the current storage mechanics and related systems (there would be fewer reasons to build houses, for example). Perhaps a dedicated storage building that has massive capacity? Huge specialty containers for certain items (like a cupboard equivalent of a Wicker Basket)? Some way of seeing what items are in containers on your claim and where, similar to the community fair overview site where bots reported the contents and prices of Barter Stands to? I don't know what would be the best way to do it, but any tedium reduction in this aspect of the game would be welcome.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Inventory management

Postby Halbertz » Sun May 08, 2022 9:44 pm

VDZ wrote:I don't know what is the right way to solve this issue.

I've seen perfect solutions in two similar (in terms of gorillion of chests) games:
--Terraria magic storage
--Minecraft AE2
Both do the same: you could connect all of your chests in one SYSTEM, and take items from it on demand.
Will JnL read this thread impliment something like this? Hell no.
Last edited by Halbertz on Sun May 08, 2022 9:52 pm, edited 1 time in total.
User avatar
Halbertz
 
Posts: 432
Joined: Fri Aug 28, 2015 11:03 pm

Re: Inventory management

Postby pawnchito » Sun May 08, 2022 9:48 pm

Some changes to inventory management and cooking specifically would be welcome AF for sure. It seems silly to argue that we cant have a more modern ui and some automation / teleportation of ingredients since we already use barter stands in a janky band aid fix for it. There have been several posts on how to reduce the tedium that would be super useful in increasing the quality of life for hearthlings.

Halbertz wrote: Will JnL read this thread impliment something like this? Hell no.


in b4
Image
User avatar
pawnchito
 
Posts: 1107
Joined: Sat Apr 07, 2018 11:52 pm

Re: Inventory management

Postby VDZ » Sun May 08, 2022 9:57 pm

pawnchito wrote:There have been several posts on how to reduce the tedium that would be super useful in increasing the quality of life for hearthlings.

Links to them? A search on 'inventory' in C&I thread titles didn't show anything relevant, and a full text search gives a massive amount of unrelated results.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Inventory management

Postby Halbertz » Sun May 08, 2022 10:00 pm

VDZ wrote:
pawnchito wrote:There have been several posts on how to reduce the tedium that would be super useful in increasing the quality of life for hearthlings.

Links to them? A search on 'inventory' in C&I thread titles didn't show anything relevant, and a full text search gives a massive amount of unrelated results.

https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72356&p=897244#p897244
Recent stuff.
User avatar
Halbertz
 
Posts: 432
Joined: Fri Aug 28, 2015 11:03 pm

Re: Inventory management

Postby pawnchito » Sun May 08, 2022 10:38 pm

Yawp Halbertz got one of the really good ones, Divinity is such a beautiful game. There was a rash of inspired posts a bit ago that all kind of dealt with the tedium of chores. It seems the popular work around now a days is just setting up a network of barter stands and it feels... off flavor or something.
User avatar
pawnchito
 
Posts: 1107
Joined: Sat Apr 07, 2018 11:52 pm

Re: Inventory management

Postby Sevenless » Sun May 08, 2022 11:03 pm

pawnchito wrote:Yawp Halbertz got one of the really good ones, Divinity is such a beautiful game. There was a rash of inspired posts a bit ago that all kind of dealt with the tedium of chores. It seems the popular work around now a days is just setting up a network of barter stands and it feels... off flavor or something.


If you haven't made it, a barter stand storage system is *friggin' incredible* Butchering? Meat automatically flows into underground towers. Overflow? Massive stockpile of generic meat to soap worst cast scenario. Cooking? Every ingredient at your fingertips. You can do it for every major bulk industry and it's utterly wonderful. Real pain in the ass to set up though. Took us easily 30 manhours to do it.

That said, I'm not sure how the devs could really compete with the flexibility of that system without making it just as tedious to set up.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Inventory management

Postby pawnchito » Sun May 08, 2022 11:53 pm

Sevenless wrote:If you haven't made it, a barter stand storage system is *friggin' incredible* Butchering? Meat automatically flows into underground towers. *snip* Real pain in the ass to set up though. Took us easily 30 manhours to do it.

That said, I'm not sure how the devs could really compete with the flexibility of that system without making it just as tedious to set up.


Let me introduce you to my little friend. https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72342&p=896603&hilit=+pube#p896603 This baby is the only addition I'd add to the "fun".
User avatar
pawnchito
 
Posts: 1107
Joined: Sat Apr 07, 2018 11:52 pm

Re: Inventory management

Postby Sevenless » Mon May 09, 2022 12:04 am

pawnchito wrote:
Sevenless wrote:If you haven't made it, a barter stand storage system is *friggin' incredible* Butchering? Meat automatically flows into underground towers. *snip* Real pain in the ass to set up though. Took us easily 30 manhours to do it.

That said, I'm not sure how the devs could really compete with the flexibility of that system without making it just as tedious to set up.


Let me introduce you to my little friend. https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=72342&p=896603&hilit=+pube#p896603 This baby is the only addition I'd add to the "fun".


I thought we were talking legit overhaul, not convenience to one thing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Google [Bot] and 30 guests