Sprinkle wrote:
- Needing an alt to protect keys, why? You know everyone does it and its a waste of time having to make a beacon and spawn an alt to do it every world.
Does anybody actually like the key system? As mentioned, alt-stashing is considered the standard for master key security. 'Store it in a magical pocket dimension nobody except you can access' should never be the recommended solution for anything. The introduction of slave keys has eliminated the most ridiculous aspect of having dedicated door-opener alts on different accounts, but it's also introduced headaches in palisade design and annoyances with one-directional movement flows (which only work because you rely on magically teleporting yourself to the starting position every time).
Given that nobody who knows what they're doing carries a master key and that stolen slave keys are completely useless (unless, again, the player who built the palisade lacked information on game mechanics - a common problem as tons of things are not obvious), is there any merit to keys to palisade gates being lootable? If everybody could just carry their master key everywhere without risk of having your entire base destroyed upon getting ganked, that would eliminate pretty much every single annoyance that exists with the key system right now.
The only situations I can think of where a key being stolen has any kind of impact involve players simply being uninformed, and I don't think knowledge checks with the consequence of 'lose everything you've worked for' are very fun, especially when you need to be told by other players or external resources that palisades must be built in a certain way and you should never carry your master key outside, as the game itself does not tell you this.