Palisade key system hassle

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Palisade key system hassle

Postby VDZ » Fri Aug 26, 2022 6:01 pm

(Originally from another thread, reposting as separate thread so it doesn't get lost among the bickering in that thread:)

Sprinkle wrote:
  • Needing an alt to protect keys, why? You know everyone does it and its a waste of time having to make a beacon and spawn an alt to do it every world.

Does anybody actually like the key system? As mentioned, alt-stashing is considered the standard for master key security. 'Store it in a magical pocket dimension nobody except you can access' should never be the recommended solution for anything. The introduction of slave keys has eliminated the most ridiculous aspect of having dedicated door-opener alts on different accounts, but it's also introduced headaches in palisade design and annoyances with one-directional movement flows (which only work because you rely on magically teleporting yourself to the starting position every time).

Given that nobody who knows what they're doing carries a master key and that stolen slave keys are completely useless (unless, again, the player who built the palisade lacked information on game mechanics - a common problem as tons of things are not obvious), is there any merit to keys to palisade gates being lootable? If everybody could just carry their master key everywhere without risk of having your entire base destroyed upon getting ganked, that would eliminate pretty much every single annoyance that exists with the key system right now.

The only situations I can think of where a key being stolen has any kind of impact involve players simply being uninformed, and I don't think knowledge checks with the consequence of 'lose everything you've worked for' are very fun, especially when you need to be told by other players or external resources that palisades must be built in a certain way and you should never carry your master key outside, as the game itself does not tell you this.
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Re: Palisade key system hassle

Postby The_Blode » Fri Aug 26, 2022 7:54 pm

I've never liked the key system. I have a claim, I set permissions on it, that door is obviously MINE, so.. why am I carrying around this stupid thing? Solely so nobody else walks up and makes it "theirs" by installing their own lock. Cyclical nonsense. And if they manage to obtain my master key, they can make it theirs anyways, no?

I don't have any solutions, but I *REALLY* dislike knowing that I'm missing out on a safe place for my master key. I'm a purist and don't like the idea of juggling alts at all, feeling like they're a necessity really bums me out.
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Re: Palisade key system hassle

Postby Cellites » Fri Aug 26, 2022 7:59 pm

I whole heartedly agree. +1
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Re: Palisade key system hassle

Postby fierce » Fri Aug 26, 2022 8:00 pm

Being able to assign colors to gates on claims could be neat. No keys, its locked by default, only opens to the colors it is selected for. Could work, would be interesting to see it

Glass keys can be assigned to a color & door or something to still be workable.
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Re: Palisade key system hassle

Postby wonder-ass » Fri Aug 26, 2022 8:19 pm

its a physical item, its neat. that is its purpose just remove the master key and the creator of the gate can change the lock at any time.
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Re: Palisade key system hassle

Postby Boltknuckle » Fri Aug 26, 2022 8:32 pm

Could be something very easily fixable, like preventing a character holding a master key from logging out until it's placed in a container or dropped.
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Re: Palisade key system hassle

Postby VDZ » Fri Aug 26, 2022 8:43 pm

Boltknuckle wrote:Could be something very easily fixable, like preventing a character holding a master key from logging out until it's placed in a container or dropped.

That just addresses a symptom of the larger problem that is keys being a hassle. In practice you can just put it in a cupboard in a palisade only you have access to and the result is effectively the same. (If they can steal from the cupboard they're already in a position to destroy your base anyways.)

It would just make things even more of a hassle. (For villages, at least. As a hermit I don't even bother alt-vaulting my master keys because nobody except me has theft rights inside my pali anyways.)
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Re: Palisade key system hassle

Postby Boltknuckle » Fri Aug 26, 2022 11:31 pm

VDZ wrote:
Boltknuckle wrote:Could be something very easily fixable, like preventing a character holding a master key from logging out until it's placed in a container or dropped.

That just addresses a symptom of the larger problem that is keys being a hassle. In practice you can just put it in a cupboard in a palisade only you have access to and the result is effectively the same. (If they can steal from the cupboard they're already in a position to destroy your base anyways.)

It would just make things even more of a hassle. (For villages, at least. As a hermit I don't even bother alt-vaulting my master keys because nobody except me has theft rights inside my pali anyways.)


I guess I was more under the impression that the issue was a master key was effectively unobtainable if placed on a logged out alt.

I think keys are still a fun idea, but I can see your frustration with them. Maybe if basebuilding in general sees some evolution/reworking locks and keys could as well, though as it stands I think they're just one of the 10,000 unnecessarily frustrating things you got to deal with already.
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