I agree, the changes to mining and tools are very good. I would also like to see similar changes to farming, like maybe seasonal crops or crop rotations?
SnuggleSnail wrote:Having to think too much about what you eat is rly unfun for me.
I somewhat agree with Snail when it comes to food. I'm sure we have very different experiences with it, since I'm not at his level of gameplay, but having to check every single piece of food for stats and energy ratio is pretty boring... Also I think drinks should play a much bigger role, and there should be more sophisticated dishes (made from other dishes).
SnuggleSnail wrote:Only heavy hearth/chalco being on the first iron layer is big gay, and kinda antithetical to the whole letting people be nearly equal thing. There's probably only one or two groups in the game autistic enough to be getting people full steels sets off of chalco.
I disagree with this though. I think is nice that steel is pushed further back, or that you have to work your ass off if you want to get it early.
What I do not like is that Credos don't seem to have caught up with the new mining system. Quarryman is asking for black ore and black coal, and miner is asking for iron ochre, black ore, gold and silver.
So either Credos should be harder to start (or time gated or something), or their quest need to take into consideration the new changes to mining. Because Quarryman especially is an early credo, and u can't get to the resources its asking because of the mine time gate.
I realise this is only a world-start issue, since it won't take 5 weeks to get to level 5 later on, but it's something I find very annoying.
SnuggleSnail wrote:- I want earlier/easier banners, and I think everybody else does too
Either this, or have the village claim be larger from the beginning.
I think banners cost should go up as you build more, starting from a much lower cost. Or maybe add a secondary banner thing, made with hides instead of cloth, which has a limited number of uses?
Having to put all your cloth in banners at the start is very boring.
SnuggleSnail wrote:- The world is way too fucking big to be a guy with like 50 will and a normal speed snek. It unironically takes nearly 60 minutes to get to the nearest person who might want to fight us, and as a result our village has had like 1 proper fight all world
NOPE. Totally disagree. If PvP factions want to fight more easily, they can build in the same area. Plenty of players want to be undisturbed, and even after just a few weeks the world already feels mostly settled. Not that many places are left without a village within a tile or two from it.
SnuggleSnail wrote:- I say this fully knowing I could've made 100 silk belts by now if I wanted, but there should be an easy/very early method to not run out of water. Like buckets in inventories, maybe.
There is, it's glass jugs. 2 of them take exactly the space of bucket (1x2 each), and hold the same (5l each).
SnuggleSnail wrote:- idk why towers are so expensive now. I don't care if people have towers on day 2 of the world, it's just quality of life not power?
What are they even made with? I don't think I have the recipe for it yet
