Ability to push carts

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Re: Ability to push carts

Postby vatas » Sun May 14, 2023 7:25 am

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Re: Ability to push carts

Postby Kyrex » Sun May 14, 2023 1:23 pm

Perhaps a "push" action (like lift)-- really, perhaps pull should be the same, and client just default activates the action in the context of right clicking a cart?...
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Re: Ability to push carts

Postby Nightdawg » Sun May 14, 2023 6:37 pm

Perhaps the cart going back when I walk towards it.

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Re: Ability to push carts

Postby vatas » Mon Jun 19, 2023 4:09 pm

Of course I can just lift that metal cabinet, but what if there was an even bigger mess around my HF?
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Re: Ability to push carts

Postby r0ck4ev3r » Sat Jul 01, 2023 3:56 am

When you "release" a cart is could wheel back a tile or two.
Also +1 for PUSH.
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Re: Ability to push carts

Postby terechgracz » Sat Jul 01, 2023 7:15 am

Just remove collision with cart
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Re: Ability to push carts

Postby vatas » Mon Jul 03, 2023 1:39 pm

terechgracz wrote:Just remove collision with cart

This solution is already used if you are teleported inside the cart's hitbox. It can result in situations where you go wrong way and lose the leniency and get stuck. (Mostly relevant when Minehole has been walled in the tightest way possible.)
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Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

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Re: Ability to push carts

Postby vatas » Mon Jul 17, 2023 5:25 pm

First I have to note that you can't really get stuck in Minehole because you can just go back down and up again to retry.

However I, once again, accidentally demonstrated why OP is valid:
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Re: Ability to push carts

Postby vatas » Sat Feb 24, 2024 3:46 pm

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Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

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