Made a quick mock-up of what I think Achievements could be.
They should be completely optional but fun quests that reward players with aesthetic gear, but also serve as a provider of lore and guidance to new players.
In this example the achievement could be triggered by seeing a fox, engaging with one, or butchering one for the first time. Once complete the player is granted a fun and tradable hat that goes in the aesthetic slot.
There would be something similar to this for most animals and menial tasks.
Mining or chipping stone could reward an interesting aesthetic stone that is only gained this way. Same for wood. There are so many possibilities.
Perhaps, once the initial achievement quest is complete, a second tier is unlocked that requires a much bigger goal (ex. kill 1000 foxes) and rewards the player with the same, untradable, recoloured version of the hat that can be stored in the hearthfire.
Goals that are accessible to the average player, help guide new players and provide tradable goods, and transform in to long-term goals that provide permanent rewards.This is what achievements could be. This is what longevity and longterm goals are all about. This is
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