Such a waste of high quality endgame food and artificial glass ceiling looks absolutely weird in a game where you focus on quality of production and uniqueness of ingredients, you get punished in such a bad game design manner.
Let us receive multiple stat gains from all FEP you get from piece of food, if it exceeds your FEP bar multiple times.
This will resolve a lot of issues this game currently have:
- Catch up mechanics, you don't need spend same amount of time to gain big boy stats once you have access to late world industry
- Players are able to focus on high quality and scarce variable ingredient for best food as alternative character development way
- All others development and leveling up models is still playable with endless amount of useless salads, sausages and other foods
- Dungeons foods could be really good bounty early world, rather than 10-20 stat level-ups for a group of 10 people.