vatas wrote:"Wearing any armor" is such a fascinating concept for a newbie trap. I almost want to see it.
Hey we already have “eating any food,” and “attacking any animal,” what’s one more?
vatas wrote:"Wearing any armor" is such a fascinating concept for a newbie trap. I almost want to see it.
r0ck4ev3r wrote:Add in a small stacking negative movement speed modifier based on armor type(s): Padded (cloths) -> Studded (hide/bone/leather) -> Reinforced (metals)
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AriZona wrote:r0ck4ev3r wrote:Add in a small stacking negative movement speed modifier based on armor type(s): Padded (cloths) -> Studded (hide/bone/leather) -> Reinforced (metals)
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This idea is reasonable and helpful to gameplay, but only if weapons and skills (unarmed, sword, dual hand weapons, archery) are re-balanced as well. For example, it makes perfect sense encourage arches wearing light armor and be able to move fast, while them wearing heavy armor would penalize their movement speed and damage (accuracy). Heavy weapons (b12 and similar) would penalize movement and force wearing heavy armor. Swords/shield would stand somewhere in between. BTW, the ability to handle heavy armor and weapons should be STR dependent as well and should ignore AGI.
Fully unarmed should have buffed damage scaled by UA and reduced cool downs when not wearing any armor and exceptionally only light armor; plus movement bonus scales by AGI.
AriZona wrote:r0ck4ev3r wrote:Add in a small stacking negative movement speed modifier based on armor type(s): Padded (cloths) -> Studded (hide/bone/leather) -> Reinforced (metals)
...
This idea is reasonable and helpful to gameplay, but only if weapons and skills (unarmed, sword, dual hand weapons, archery) are re-balanced as well. For example, it makes perfect sense encourage arches wearing light armor and be able to move fast, while them wearing heavy armor would penalize their movement speed and damage (accuracy). Heavy weapons (b12 and similar) would penalize movement and force wearing heavy armor. Swords/shield would stand somewhere in between. BTW, the ability to handle heavy armor and weapons should be STR dependent as well.
Fully unarmed should have buffed damage and reduced cool downs when not wearing any armor and exceptionally only light armor; plus movement bonus.
Clemins wrote:I'm hungry for some 200,000 volt fried koala meat.
Clemins wrote:let the sprucecaps die
bumfrog wrote:vatas wrote:"Wearing any armor" is such a fascinating concept for a newbie trap. I almost want to see it.
Hey we already have “eating any food,” and “attacking any animal,” what’s one more?
Sevenless wrote:I remember the first hafen world and I died day 1 to ants because they added animal speed variance + all animals had the chance to keep hitting you (at the time). I was just doing lazy inland ant raiding until a super ant that you couldn't sprint away from KOed me and I got curb stomped by 20 ant swarms that I hadn't bothered to de-aggro.