Allow villages to revoke pclaims without the time check

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Allow villages to revoke pclaims without the time check

Postby bmjclark » Wed Oct 04, 2023 11:55 pm

Even hermits have vclaims for the most part and pclaims are going to be very annoying considering they're cheap, won't need to scale up in claim power anymore and won't be able to be sieged without breaking the peace.
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Re: Allow villages to revoke pclaims without the time check

Postby VDZ » Thu Oct 05, 2023 12:39 am

bmjclark wrote:Even hermits have vclaims for the most part

I can't speak for other hermits, but I don't think I've had a village since Thingwalls were introduced. What would a hermit need a village for? We used to need one for e.g. Sublime Portico but I don't think there's any reason to have one nowadays.
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Re: Allow villages to revoke pclaims without the time check

Postby bmjclark » Thu Oct 05, 2023 12:41 am

VDZ wrote:
bmjclark wrote:Even hermits have vclaims for the most part

I can't speak for other hermits, but I don't think I've had a village since Thingwalls were introduced. What would a hermit need a village for? We used to need one for e.g. Sublime Portico but I don't think there's any reason to have one nowadays.


Really? I very rarely see pclaims without a vclaim
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Re: Allow villages to revoke pclaims without the time check

Postby Dawidio123 » Thu Oct 05, 2023 1:36 am

Last world someone spammed pclaims around us and it was such a bother to look for them and then break them with a ram. Tbh vclaims should get notified about nearby pclaims and maybe make them dry a bit slower near a vclaim.
Also allow thingwall owner to place siege engines without breaking the thingpeace.
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Re: Allow villages to revoke pclaims without the time check

Postby Sevenless » Thu Oct 05, 2023 2:16 am

bmjclark wrote:Really? I very rarely see pclaims without a vclaim


I see a decent number. Maybe 30-40%? Probably seems like a waste of LP to them when a Pclaim they've set up is enough space. The new siege system certainly seems to enable claim griefing. That said, with drying 24hrs, there's no reason to ever allow siege protection in your region as an established village. It's an inconvenience and you can casually check if someone dropped a ram near you via the toggle.
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Re: Allow villages to revoke pclaims without the time check

Postby bmjclark » Thu Oct 05, 2023 7:35 am

Sevenless wrote:
bmjclark wrote:Really? I very rarely see pclaims without a vclaim


I see a decent number. Maybe 30-40%? Probably seems like a waste of LP to them when a Pclaim they've set up is enough space. The new siege system certainly seems to enable claim griefing. That said, with drying 24hrs, there's no reason to ever allow siege protection in your region as an established village. It's an inconvenience and you can casually check if someone dropped a ram near you via the toggle.


I mean, it'll cost a steady supply of gold to keep the siege window open at all times and it seems pretty shit that you might have to dump gold just to break a pclaim someone made while you were sleeping lol. Honestly, pclaims should at very least have their minimum distance to vclaims set to 100 tiles to match the minimum distance between v claims and also give the same notification that siege vehicles do
Last edited by bmjclark on Thu Oct 05, 2023 7:44 am, edited 1 time in total.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Allow villages to revoke pclaims without the time check

Postby Aerona » Thu Oct 05, 2023 7:39 am

Can't personal claims just be cut down with an axe, if they aren't walled in? Or is that only after they lose authority?

I took over a claim this way. It was abandoned so it wasn't a crime, I thought that was the only difference between a totem with authority and one without.
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Re: Allow villages to revoke pclaims without the time check

Postby bmjclark » Thu Oct 05, 2023 7:41 am

Aerona wrote:Can't personal claims just be cut down with an axe, if they aren't walled in? Or is that only after they lose authority?


Only after they've lost authority. Destroying a pclaim normally requires a siege engine
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Re: Allow villages to revoke pclaims without the time check

Postby Aerona » Thu Oct 05, 2023 8:10 am

Would making them hand-bashable at all times work as a fix to stop claim totems from being used for griefing, then? A single vandalism offense seems a bit light for destroying an object that voids all other property crimes in the area, but if there's barriers to bash through first that's less of a problem. (Scaling the penalties for vandalism to the object being vandalized might help, but that would take more work to implement.)

Walling in the totems of claims they don't intend to use would be inconvenient for those who use them just to block others' development, and much noise has been made about how important it is to build walls around a claim that is in use anyway. Am I missing something else?

Maybe there's room for some middle ground, where active claims can't be bashed with a stone axe but can still be bashed with metal tools. They do still look fairly sturdy, just not 'battering ram' levels of sturdy.
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Re: Allow villages to revoke pclaims without the time check

Postby Sevenless » Thu Oct 05, 2023 10:08 am

bmjclark wrote:I mean, it'll cost a steady supply of gold to keep the siege window open at all times and it seems pretty shit that you might have to dump gold just to break a pclaim someone made while you were sleeping lol. Honestly, pclaims should at very least have their minimum distance to vclaims set to 100 tiles to match the minimum distance between v claims and also give the same notification that siege vehicles do


I must have misunderstood that then, for some reason I thought thing peace had to be built as well as destroyed (based off listening to the stream). But checking the patch notes I see that it automatically regenerates after 48hrs. Vclaiming next to a village that you aren't a villager in is fine as a suggestion. I've never seen that done without nefarious intentions tbh.

I'm still not sure this is actually going to be a problem though. I've never heard of needing to constantly dry siege engines to destroy claim whackamoling within range of Vbannering.

I'm assuming this happened to you, what was going on?
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