CheezyMcnuggets wrote:I think having it as average is better then having it base off the highest stat.
1. because its average you wont be cripple by one stat, all stats gains will be equal in effort to gain
2. this would allow people to specialize more, because all points are equal in fed required
3. leveling curve wont be that bad if you want to be jack of trades because its an average
4. it will remove the stress on players that are trying to raise all other stats before gaining one in their highest stat, basically it removes fomo from stats (fear of missing out)
that may not seem like big deal but making game feel better will cause players to stay longer, I like see more players stay longer in the game after world wipes
I think just removing the fomo from stats would be worth the change alone
1. You won't be crippled by one stat, you will be crippled by every other stat you don't want (so like more than half of them in most cases)
2. I agree that it would be easier to fep if you just keep all the useless stats at 10 to lower the average, but, every stat other than the one you want is not only waste of hunger but also of fep average. This will make it so you can actually brick a character since someone with all useless stats at 10 will be able to get way more str (for example) compared to someone with all those stats at 50-100 (easily done due to early food being crappy and all over the place).
3. It will be overall easier to fep (total fep will always be lower than now unless you get all stats to be equal) so it will be easier to be jack of all trades i guess, but they'd get fucked the most by it too.
4. The thing is, this system of yours doesn't really help, like yeah compared to this one it might seem like a great idea since it'll be easier to fep overall. But, you are making it so it's so much harder to stay optimized, you can usually catch up on stats now (like unless you are at like 800s+ you can probably just get some good food for any stat you want and just get that stat). In your system, if someone fucks up early game and gets bad stats his character is fucked. Like you will never catch up to someone who kept all his stats low except the 2-3 he cares about, because he has all those stats lowering the average.
Also, players leave because the game is a grindy piece of shit after you get through all the cool progression and having a second job in haven is not worth people's time due to devs not wanting to remove (or being aware of) the slog that some mechanics are.
viewtopic.php?f=48&t=73262&p=911169 This system, might probably need some adjustments, nevertheless it solves all the issues you seem to be having and doesn't cause the feast system to be an optimization nightmare, there are also many other suggestions that i won't bother to find. Just look through the forums.
AudioSmurf wrote:Feps are fine
Hard disagree brother, feps are in real need of being reworked just not in this way.