r0ck4ev3r wrote:If we are going nerf the opening of SoS (30% to 25%), then nerf KiTo's opening from 20% to 15% as well- Should also buff Ravens bite and Rip Apart if we are going to flip the combat meta up.
Personally I want to see some new maneuvers/weapons before any combat nerfs.
Kito cleave has been so dominant and oppressive, and the factions have been enjoying it so long, that any challenge to it makes them immediately want to nerf storm, so that their build stays the top dawg forever. How about allowing some other builds to exist rather than yours?
No, I think the combat system is fine as is. Storm is good for noob players in group fights, while kito, opp knocks cleave is stronger in groups for players with more experience. I have seen both builds win against each other convincingly. Infact, kito opp knocks probably rolls over storm every time if your coordination is very good. I have seen it. If storm was really the best in all group situations, then why isn't every single player running it? Well, even if it were the best(which it's not) They aren't because there are massive drawbacks in your ability to KO. To some players, never getting a ko makes fighting pointless to them.
While Koing is very hard to do with storm, the opposite is true for kito opp knocks cleave by design.
1v1ing with storm is also terrible. If your opponant spams kito, they just win outright.
Also, what really makes storm good for noobs is not storm itself but zig-zag. Noobs have trouble getting coins on everyone in a fight, which makes them struggle to attack effectively. However, because nobody runs jump because there's no good red defense besides zig-zag, and since zig-zag covers yellow too, there's no point in using jump. ( If you don't run zig-zag you just lose to kito spam. Kito is just an insane attack for what it costs, and the meta basically revolves around dealing with it. ) If kito is gone, jump becomes good, and that means no coins to feed storm.
At the end of the day, I really don't think there is anything inherently wrong with having builds that noobs can utilize to good effect. If combat is made any harder, it's going to be more difficult to get more people into it.
My two cents however, is that kito costing 1 coin is practically a joke, it's functionally a 0 coin move. No, rather, it generates 1 coin rather than costing one, since zig zag is all you have for it. WITH ONLY 35 cd that opens 20% RED. It's dmg is also great. The saddest part is, the only other way to deal with kito is yield ground, which feeds cleave by opening blue. It's a farce. If you make yield ground close blue and red instead, then zig-zag won't be required in EVERY build ever. Kito is literally the sun that every build revolves around, yet the discussion is about storm? Kinda hilarious.
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