noindyfikator wrote:1. When there was movement speed bonus from critters escaping from a group of gangers was possible. I can say it was fairly easy for even intermediate player.
We've clearly had very different experiences. I don't know if you're better than most players I know, or if all the people I play with suck, but critters never saved anyone I know from getting KOed when ganked by multiple people. It's so easy for the attackers to flank and outmanuver you.
Personally I'm happy it was removed, and hope it never comes back.
That being said, let's focus on what's this thread is about.
It seems to me you're looking for a way to make it easier to run away from a fight.
First of all, there won't be a solution that fits both "hermit vs attacker" and "pvp group vs pvp group".
Escaping is directly linked to movement speed. The faster you are, the more chances you have to escape.
So I see two possible ways to do this:
1. Make it equipment dependant.
The equipment you're wearing and carrying slows you through a weight system. So someone in full armor will run slower than someone wearing normal clothing. And so on... Apply this only to 3rd and 4th speed. This would need to take into account what you're carrying, not just wearing, to avoid equip quickswap systems benefiting custom clients. It could be limited to equipment and tools, or it could extend to all items (but do we really care if you're carrying stones or flowers?). This would make it easier for a hermit to run away, but in real fights it would balance things out a bit, since everyone would be using armor and weapons (until a new naked fight meta becomes a thing).
2. Make horses useful again. It just makes sense that if you are on a horse you should be able to run away. Currently you can't, due to Raw Hide (sure, there's a small gap between raw hide range and sight range, but way too small). Hard to say what the consequences would be. Horse speed should be equal for all horses, to avoid the issue we had with boats. And maybe dismounting should become a timed action, rather than instant... I'm sure there's a lot to consider for this, but it would make it easier for anyone on a horse to outrun someone on foot, even if they got slightly closer than your vision range.