MightySheep wrote:Mortal online 2 was harder to get into pvp, life is feudal/wurm extremely grindy and lots of pitfalls hard to get into pvp, conan exiles same story, grindy lots of weird mechanics, harder to get into pvp, myth of empires also have mega grind requirement, last oasis harder to get into pvp, not many noobs just big factiosn with big op machines.
So many games where I worked on (all them but canon and wurm)
The difference of course is some people might find these games easier then haven and visa versa; and ultimately your character progresses without fear of true death in those games, the average haven player is incapable of regening their self after a death or base wipe.
I notice snail saying the public clients got critter chasing... who's?
the chasing of critters with the instant bunny shoe swap to steelshoes when not casing; there could have been a fix like weapon swaping.
But the ability to click on critters was auto'd, that was not player skill that just botted combat.
The ability to run away from a fight using critters~ sure its harder now; but that critter drop strat and running around with horse to either pick up animals or drop animals to get people out/keep people in combat was a meta gaming issue.
As I see there is no correct fix for speed bonus unless it's an out of combat thing; everything else is meta gamed and automated; again that's not skill.