maze wrote::roll: I've already sent loftar and Jorb the videos + explation of how the custom clients worked, automatized it. There is no use in pretending it didn't exist.
As posted in the discord by maze this is how his "automation" works:
Green is player character, red is critter, purple is the "click zone". When you are running and you left-click in the "click-zone" it "automatically" chases the critter.
While this might seem like a complete "automation" of the critter chasing mechanics, it's far from it in reality, other than some lucky clicks that click the critter without you noticing it.
What it is, is basically extending critter hitbox from the critter all the way towards you, and instead of you having to right click you can just left-click which allows for some lucky critter chasing for people who wouldn't do it in the first place.
Now, for it to be even remotely comparable to actual critter clicking as everyone competent does, you need to first notice the critter if it's not luckily in the small radius you are running towards and you click the instant it appears in the render distance (which people that don't click them probably won't) and then click in the "click-zone" which makes it FAR from automated and reduces it to (as previously mentioned) bigger hitboxes that are not shown so you need to (more or less) guess where to click and then you can click it with lmb instead of rmb. As for the edge cases you are supposed to "shift-click" when you don't want to chase a critter, but that requires you to notice that there is a critter to be chased (which is not always easy in situations where it can fuck you over).
It's basically just as good as auto-drink, better than nothing for people who don't drink in the first place, bad at best, lethal at worst for people who do.
The fact that maze thinks this is superior to just clicking critters only shows how little experience he has when it comes to it, and shouldn't be considered when we talk about this mechanic.