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What you guys think about square beehive radius and mound beds ?
I think this will be nice thing all the field are square ofc ;p
Good example the new barter hands areas big + for that
Dawidio123 wrote:Eh, i get that this thought is because you want to take full advantage of the beehives and moundbeds without having to actually make your field circles. But honestly i think it's fine that they are like they are, you usually spam quite a bit of them anyways and you can just consider them to have a square area that's inside the circle if you want to, yes you'll be losing out on some possible space but it's not that big of a deal.
Sevenless wrote:People forget that beehives can only pollinate 50 tiles of crop at a time. They regenerate 144 charges a day, but since they can only store 50 it's kinda pointless. You could get funky about mixing multiple crop types, but that's not how people tend to farm.
This amount of hives is required because I have a 30% carrot growth speed node. But it would still require half that many just to properly pollinate the field.
You'd need roughly 11 beehives at the center of a circle field to fully pollinate it.
If we're talking about reworking beehives, making the mechanics more intuitive takes priority over niceness since the vast majority of players have no idea about this mechanic.
Sevenless wrote:People forget that beehives can only pollinate 50 tiles of crop at a time. They regenerate 144 charges a day, but since they can only store 50 it's kinda pointless. You could get funky about mixing multiple crop types, but that's not how people tend to farm.
This amount of hives is required because I have a 30% carrot growth speed node. But it would still require half that many just to properly pollinate the field.
You'd need roughly 11 beehives at the center of a circle field to fully pollinate it.
If we're talking about reworking beehives, making the mechanics more intuitive takes priority over niceness since the vast majority of players have no idea about this mechanic.
joojoo1975 wrote: but you are saying, in that radius only 50 tiles are pollinated a game day?
Sevenless (a long time ago) wrote:"Each time a crop grows to the next stage, it checks if there's a beehive within range. If it finds beehive, the time before the next stage change is reduced, and the beehive receives a usage tick. Beehives can store up to 50 uses (and noting how jorb worded it, it's likely they start will a full 50 when first created), and will regenerate 6 uses per hour. Crops using a beehive will cause honey and wax production (exact mechanics unknown), but jorb has stated there is a low level of base production of honey/wax by a hive even if it has no crops nearby." -Sevenless
Barbamaus wrote:Wait, WHAT?
Guess i'm part of that majority... How was this even discovered?
If that's the case, they 100% need reworking.
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