mulamishne wrote:Rework current con gildings into other stats and just don't have the con gildings.Sevenless wrote:Just replace con stats with a damage reduction gilding.
Like... ac bonus?
% damage reduction was what I was thinking.
If con gear means you'd have 110 hitpoints instead of 100, that's roughly an effective 10% damage reduction. You need to deal 100 * 1.1 damage to kill someone now. So in a sense +10% hp and -10% damage received in a single fight are almost exactly the same thing (yes, I know there's slight differences because math, but for this discussion they aren't important). If we look at the entire picture, including healing, damage reduction is obviously preferable due to smaller wounds healing faster.
That aside: we already have a lot of sources of AC in the game, adding a bunch of AC guildings seems overkill added into the existing system.