Rework Rage, Murder, KO

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Rework Rage, Murder, KO

Postby Stoneface » Thu Jan 25, 2024 8:52 am

Barbamaus wrote:Current state of the game:
- Murder is useless. Nobody gives up their KOP (KO Protection) for the bonus they'd get.
- KOP mostly works if attacker and victim are somewhat balanced. If they both suck it works, if they're both good it mostly works.
- KOP does not work well if the victim is a weak target, since it's too easy to kill them outright (due to low stats/CON and crappy gear)
- Those who actually like fighting risk very little, while those who can't fight are screwed.

Something needs to change
By the say Siege has been updated over the years, it's clear that Devs don't intend to make Haven a game where the stronger prays on the weak. Otherwise we'd still have palibashing and stuff like that.
Following that reasoning, what could be done? Here's a few ideas:
- Option 1. Make PvP deadly again.
Simply put, remove KOP from anyone with Rage. If you're a PvE player, you don't need Rage. If you want to engage in PvP for any reason, including trying to help your allies getting attacked, you put your own life on the line.

- Option 2. Change Murder skill to make it valuable.
1. Murder should unlock some good PvP perks, making it extremely valuable to have for anyone who wants to dominate in PvP.
2. Once you buy the skill, you lose KOP permanently in exchange for the aforementioned bonuses.
3. Rage should no longer allow you to KILL someone. If your last blow would kill your target, make them drop KO with 1HHP instead. This needs to take into account the damage from Concussion (or just not give concussion if KOed this way), or it's useless.

To recap, either remove KOP with Rage, or make Murder interesting and needed for kills.

These changes would work best in tandem with the CON gear fix suggested at the following link, making fighters beefier: https://www.havenandhearth.com/forum/viewtopic.php?f=48&t=75562


Have you honestly ever toggled on Murderous Rage and tested the feature you're complaining about? or are you too "theorycraft" to test it and put your balls on the line, simply yellin loudly from the stands, while those of us that have risked our char for that oh so satisfying wound kill? I cant say ive done it a lot, but more than 5 times, and yeah it's white knuckle as a non-factioner and pretty casual player but.... if you have absolutely 0 knowledge of a control to test your hypothesis against...even drunkass me is making a better argument... go sack up and test it out, then let us all know your feelings on it. let's see you put money where mouth is, and see how your argument fares, stays same, or improves.
Stoneface
 
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