I collected this list of ideas from proposals that existed previously, some of which I found interesting. Since I haven't been playing for too long, I would like more experienced players to weigh in on these ideas.
1.Varieties of cart: a small cart for a horse, which has a slot for both a chest and 2-3 places for other items, a cart with a built-in market stall and the ability to get into it.
2. (needs improvement if it makes sense) A large ship that serves as a temporary nomadic base, where you can move around the deck, and can also grow various crops and place siege weapons to attack coastal towns and villages, this can increase the potential of the sea.
3. Variation of mounts: adding new riding mounts, for example a donkey, which will be more durable, I quote the message: “It would be cool to tame mammoths and use them for transport, and maybe make a defense for a wandering merchant selling goods across theland =D.” The ability to make a lasso, allowing you to tie animals at a distance.
5.Martial arts. New techniques that temporarily stun or slow down the enemy, as well as techniques that can block these attacks. The chance of blocking attacks can be calculated by your stats or something like that.
5. (didn’t notice if there are any differences) an increased amount of FEP from the meat of domestic animals than from wild animals, so that the animals are more useful.
6. The ability to make water pipes or fish ponds, that is, the ability to make pipes and a water pump from a water mill. Thanks to this, it would be possible to make artificial ponds and fill containers. To make pipes, you can first dig a trench, then lay down the pipe and bury the trench. It is also possible to create new diseases associated with dysentery.
These ideas are quite difficult to implement, so I don’t have much hope of adding them to the game =)
P.s. I am writing this through a translator, so I apologize for the clumsy translation.