Variable materials for palisade and bwall

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Variable materials for palisade and bwall

Postby ekzarh » Thu Mar 21, 2024 5:15 pm

I mean everything is there to do it coding-wise - would be nice to have differently colored palisades. And some rare color would be a nice chase thingy to do in the endgame
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Re: Variable materials for palisade and bwall

Postby maze » Thu Mar 21, 2024 7:11 pm

Aye, I want this chaos.
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Re: Variable materials for palisade and bwall

Postby Sevenless » Wed Mar 27, 2024 1:20 pm

IF we decide to implement this, the corner post a new wall segment/post is extended from should determine the colour.

That gives people colour choice, eliminates rainbow nightmare for most players, still lets people do a super high effort rainbow nightmare if they really want to.
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Re: Variable materials for palisade and bwall

Postby Hickupp » Thu Mar 28, 2024 2:43 pm

Considering the front/back (virtual indistinguishable btw) orientation of wall segments is already linked to the extending(ie:source) wall segment. It probably would be the natural default for wall coloring too.
Except for the additional corner post linking in this case, which seems not really necessary. Even if the color of a wall segment is not linked to the corner post, but is linked to the extending wall segment. One would still need to use CP's to change the wall segment coloring.

Assuming:
- Color of CP extended from an other CP would not be linked.
- Color of CP extended from a wall segment would not be linked.
- Gates ... Seems they definitely should be unlinked color wise.
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