Take Aim and Think don't need to initialize pursuit when you use them in range, cause they're long distance anyway.
When pursuing someone/something, you gain a slight speed buff for as long as you pursue. If you're attacking someone in melee range, and the pursuit doesn't trigger, they can just walk away from you.
You could argue that this increases the skill ceiling in pvp, but PING exists, so players with higher ping will simply suffer even more from this. but we can still force the pursuit after melee moves in custom clients.
Custom clients will just make it so you also trigger the pursuit after any offensive move besides Take Aim and Think.
The change is good for Take Aim and Think, but it's useless (and makes the vanilla client worse) for all other moves.
Even if you fight an animal and it starts fleeing, you lose some distance just cause you don't auto-pursue it. This isn't a pvp-only issue.
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Nightdawg
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Auto-pursuit should trigger for all melee moves
Last edited by Nightdawg on Mon Oct 28, 2024 7:24 am, edited 3 times in total.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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ZamAlex
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Re: Auto-pursuit should trigger for all melee moves
But without auto-pursuit you can run from someone and fight at same time, coz your movement doesn't interupt by using attack moves. Or you can run near target and use stings without losing momentum.
it's very cool feature, so i think we need to have an option to togle it on/off, idk.
btw spear kiting is real, skillfull players with good ping can do it, have no idea is it good or not
it's very cool feature, so i think we need to have an option to togle it on/off, idk.
btw spear kiting is real, skillfull players with good ping can do it, have no idea is it good or not
Last edited by ZamAlex on Tue Oct 15, 2024 6:06 pm, edited 1 time in total.
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Robben_DuMarsch
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Re: Auto-pursuit should trigger for all melee moves
Probably this.ZamAlex wrote: it's very cool feature, so i think we need to have an option to togle it on/off, idk.
I'm still experimenting with all implications of this feature, but I think a toggle is appropriate.
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Nightdawg
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Re: Auto-pursuit should trigger for all melee moves
You catch up when pursuing a "spear kiting player" because of the pursuit speed buff.
I guess I'll make it a toggle then, let's see how many people use it.
I guess I'll make it a toggle then, let's see how many people use it.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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ZamAlex
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Re: Auto-pursuit should trigger for all melee moves
Yes you are right, but when you will close enough for KITO, you already took like 3-5 Stings and chased person will start chase you.Nightdawg wrote:You catch up when pursuing a "spear kiting player" because of the pursuit speed buff.
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Nightdawg
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Re: Auto-pursuit should trigger for all melee moves
He won't, he will click to attack and keep walking in the same direction, cause there's no auto-pursuitZamAlex wrote:Yes you are right, but when you will close enough for KITO, you already took like 3-5 Stings and chased person will start chase you.Nightdawg wrote:You catch up when pursuing a "spear kiting player" because of the pursuit speed buff.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Master_chan
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Re: Auto-pursuit should trigger for all melee moves
Either toggle or holding MOD key would be good
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Nightdawg
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Re: Auto-pursuit should trigger for all melee moves
surely there isn't another thread discussing this same exact issue, but instead focusing on accusing someone else for this change happening, rather than acually having a civil conversation about the pros and cons of this change
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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caz
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Dawidio123
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