Maelstrom's in the ocean - End game dungeon entrance

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Maelstrom's in the ocean - End game dungeon entrance

Postby Nocturnal-Rainbows » Fri Oct 25, 2024 10:44 pm

I want to see a much nastier version of the swirling whirlpools out in the middle of the oceans. They can spawn randomly and when they do the entire server is notified of it, just like with meteors.
You can't safely go through them with anything other than a Knarr without it breaking and it serves as the entrance to a sort of end game instance. Have it damage the Knarr upon entering and exiting to dissuade as much as possible from abuse but obviously don't let it do over 50% damage to the boat because the groups obviously going to need to go back out the same way.

Make it challenging and rewarding for groups to give them a bit more to do late game.
Meteors are already good for encouraging group PvP. Now let's add an even more dangerous and perilous end game group focused challenge.
1. Oceans are dangerous as fuck to be running into other groups and battling
2. Groups are going to be in an dungeon/den/instance area with all of the same dangers that those usually bring like no hearthing etc etc.
3. Dangerous as fuck enemies within that are no joke.

So it'll work like this
>Travel to the Maelstrom via Knarr
>Enter Maelstrom
>Puts you and your group aboard the Knarr in an underground cave with a small body of water near the entrance that your group can used to disembark from the Knarr to enter the dungeon properly
>Plays out like a regular dungeon after that, you fight ON LAND in the dungeon, not on any boats, your Knarr is docked at the entrance.

Imagine multiple different big villages kitting themselves out in their best gear, boarding their Knarrs and all heading towards this area.
It adds a new dynamic to the game because we're so used to oceans being kinda worthless outside of shit like whale hunting and Knarr's feel like they have less use than Snekkja's despite being the direct upgrade.

I think it'd be cool as fuck. Yes it's dangerous as fuck because people won't be pvping how they're used to pvping, it's not gonna be on regular ass open ground like when a meteor drops and groups just chase each other around doing their usual thing. No, rather this carries with it a very real chance of dying because of the ocean and because of the dungeon. Not every group is going to be able to take part in something like this and that includes myself, this is going to be something the biggest baddest villages on the server will fight over or even ally up for in some cases.

I always see the big villages complaining about not being able to fight each other. Be it because sieges are too difficult or because there's no incentive for one village to come out and fight the other. This provides an incentive. Have the reward for this dungeon be big enough that people aren't going to want their enemies to get it because it'll propel them further into the lead. Let people be diplomatic and form alliances with other smaller villages to get more people to go with them to put the advantage in their favour.

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This is the end game content I long to see in a game like this. Imagine the videos of 2 colossal alliances fighting it out for the ultimate prize. This is what the game is missing.

THE ONE PIECE..... IS REAL and it exists within THE MAELSTROM
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Last edited by Nocturnal-Rainbows on Fri Oct 25, 2024 11:29 pm, edited 5 times in total.
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby fallout » Fri Oct 25, 2024 10:44 pm

ok but what is reward
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Nocturnal-Rainbows » Fri Oct 25, 2024 10:52 pm

fallout wrote:ok but what is reward

I don't have a good answer for that.
I'm sure someone can chime in with something that would be worthwhile enough to be worth the risk (because I acknowledge that this is fucking risky, if your group is in the dungeon there is a very real risk of you getting pincer attacked by some other big group and a fight is going to break out in the dungeon where there's no hearthing and limited space to run so the reward would have to be substantial) but I don't have that answer.
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Nocturnal-Rainbows » Fri Oct 25, 2024 11:21 pm

I wanna clarify something btw (gonna edit the main post with this too). The Knarr is used to enter the dungeon, that's all, you don't complete the dungeon on the Knarr, there's no boat combat inside the dungeon.
Once inside you'd be put out in some area with enough water to basically dock your knarr and have everyone disembark from it. The dungeon doesn't take place on the knarr itself, I just wanted to clarify that incase people got the wrong idea and thought I was suggesting a dungeon where you're fighting while on the Knarr... the Knarr is just transport required to get in, nothing more.
Inside the dungeon is land, it could be like a sunken underground cave, who gives a fuck, the point is it's all land in there that you run across as per usual like any other dungeon.
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Zentetsuken » Sat Oct 26, 2024 12:14 am

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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Robben_DuMarsch » Sat Oct 26, 2024 1:37 am

I agree that ocean dungeon would be badass.
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Mepp » Sat Oct 26, 2024 3:14 am

The remaining playerbase would be too tiny by then. Events like that should happen when the server is still fresh. Also timezones.
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby ZamAlex » Sat Oct 26, 2024 3:59 am

I want to remid you guys, how combat at boat looks at this game - you just outrange any sea creature or die, coz you get ko or ship is broken. It's not even a system - why we need content for it?
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby Naimad » Sat Oct 26, 2024 8:25 am

Event: Ocean Vortex of Doom.
Every now and then a shipwreck occurs. “Ocean breaches” are appearing in the oceans. Several around the world. All boats in the ocean are slowly pulled towards the great mythical vortex if they come within 1000 squares.
After 5 minutes of fighting against huge waves, the ship is dragged into the depths of the ocean to the mythical land of the gods and completely destroyed. The survivor lands on the beach with leftover supplies and damaged equipment. Your clothes are ruined, your sword is broken and there is only one ring left "Silver for the Ferryman". You are still alive thanks to him.
There are lots of old bones lying on the beach around you. After a while, you notice fallen comrades, lost equipment and enemies from other ships. They run towards you, you raise your sword, with the thought in your head: I will die or they will die. You get up from your knees and see a real threat behind a group of enemies. They are bloodthirsty beasts. Not 3 or 10... there are hundreds of them, they come in a phalanx. After a while, you will realize that your current enemy is your only hope. You hope to survive wherever you are.
Event.
- When the countdown ends, the ships are destroyed and the players land on the beach
-There are equipment, clothes, swords, food, barrels of water scattered around...
The time-limited phase of collecting and assembling the best equipment begins.
- after about 5 minutes, a threat begins to appear: packs of beasts
first dozens of foxes, beavers, wild boars, moose, wolves, and finally bears, mammoths and trolls.
The players' task is to survive as many waves of creatures as possible.
The event ends when the last survivor dies.
Rewards depend on the number of creatures defeated.
In a magical land, your enemy is your friend, so PvP is disabled.
Rewards are randomly awarded to each player upon leaving the event. As time passes on the server, the waves of creatures become more numerous. And the rewards are much better
Event goals.
multi-person cooperation. If you don't unite many warriors, you will fall very quickly. So be at the server event.
After the event, you will be taken to a bonfire. The ship was destroyed along with all its cargo. A small, magical item with an inscription will appear in your backpack. "A gift from the Ocean Gods to the heroes" After opening, we receive rewards
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Re: Maelstrom's in the ocean - End game dungeon entrance

Postby noindyfikator » Sat Oct 26, 2024 7:25 pm

The idea of adding a Maelstrom dungeon could inject fresh excitement into the game, especially for late-game content. The concept of using a Knarr as a means to enter while also facing perilous challenges truly elevates the stakes.

However, the risks versus rewards need careful consideration. What should the treasures be to entice players despite the dangers?
The prospect of fierce group battles in a unique setting sounds thrilling, but without substantial incentives, the risk might outweigh the excitement for many.
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