We all know about the new FEP/Hunger changes, i think that they are great, however, there seems to be a small problem with it that i think can be easily fixed.
Whenever you eat, food gives you hunger% based on the amount of FEP that it gives, but not the amount your character is actually using. This causes food that is too good to actually be detrimental to who's eating it, cause you're wasting hunger on wasted FEPs.
This would mean that right now, if my character eats a piece of cheese, he would hurt himself more than benefiting from it. I think that in the long run this will create problems related to noob traps and small annoyances on food progression. This will also give some advantage to clients that can reliably calculate how much TOTAL FEP related to your needs each dish is giving, which is something default cannot do.
I think that perhaps hunger gain should be capped to how much FEP you are actually getting from each dish.
Perhaps this is too early but these changes sometimes take a while to happen so the earlier this gets discussed the better.
Thoughts?