- The visitor/non-visitor gate system we have rn is kindof complicated with a lot of unintuitive mechanics normal people would consider exploits.
- The majority of the time when competent players are running into safepalis I think those are the 'fair' fights/ganks that most people don't want to end for free.
- Safepalis are usually pretty deadly for shitters. I think they make it more likely for them to escape, but much more likely to die.
- My willig has no had a safepali for like 3 worlds now and it hasn't rly been a problem even tho we're usually on the weaker side of the strong williges.
- Visitor/non-visitor gates seems to usually not be well understood by new players and is probably responsible for 90% of 'free' raids on nabs.
- I just don't think they're fun.
- The system we have now was explicitly put in place to reduce the use of safepalis, but Ngates got added as a workaround? I don't get it.
- You guys have been looking for ways to make leaving scents more punishable, well 50% of the time I track somebody they waddle into a safepali even tho they're not good enough at running to escape normally.
IMO, there should only be visitor gates in the game.