make pickaxes good for fighting slime

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make pickaxes good for fighting slime

Postby SnuggleSnail » Thu Jan 09, 2025 4:26 pm

Pick has high armor pen, low damage. Slimes want to be killed with high damage per slow hit, and armor pen doesn't matter.

IMO mining would be a bit more fun without the constant weapon swapping. Pickaxe would still be pretty bad in hunting if you gave it 80% B12 damage, 200% attack cooldown, and no or very low armor pen.

Alternatively, special just baseline pickaxes do more damage to slimes? Slime dungeon where the reward is pickaxes do 500% damage to slimes?
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Re: make pickaxes good for fighting slime

Postby DDDsDD999 » Thu Jan 09, 2025 5:23 pm

No, the miners must suffer.
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Re: make pickaxes good for fighting slime

Postby terechgracz » Thu Jan 09, 2025 6:14 pm

If slime are made out of slime entirely then it doesn't make sense for piercing weapons to be good against them, but if they have some kind of core that must be pierced to kill them then it's good idaerade.
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Re: make pickaxes good for fighting slime

Postby vatas » Thu Jan 09, 2025 11:01 pm

SnuggleSnail wrote:Pick has high armor pen, low damage. Slimes want to be killed with high damage per slow hit, and armor pen doesn't matter.

IMO mining would be a bit more fun without the constant weapon swapping. Pickaxe would still be pretty bad in hunting if you gave it 80% B12 damage, 200% attack cooldown, and no or very low armor pen.

Alternatively, special just baseline pickaxes do more damage to slimes? Slime dungeon where the reward is pickaxes do 500% damage to slimes?

Here's some stuff I found with a quick Google search:
it is designed to wedge into hard surfaces and then serve as a fulcrum to pry open rocks. Not the most ideal weapon when you have to pry it from everything you hit.

It is heavy and unwieldy. It cannot be used in different ways to make it more effective in differing situations. It would get stuck in armor. Also since hitting a critical area on a moving target in battle is difficult in any situation, have a weapon that is extremely linear in its attack patterns makes a poor combat tool.

So even from a realism perspective, Snail's suggestion sounds reasonable.
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Re: make pickaxes good for fighting slime

Postby Sevenless » Fri Jan 10, 2025 12:43 am

SnuggleSnail wrote:Pick has high armor pen, low damage. Slimes want to be killed with high damage per slow hit, and armor pen doesn't matter.

IMO mining would be a bit more fun without the constant weapon swapping. Pickaxe would still be pretty bad in hunting if you gave it 80% B12 damage, 200% attack cooldown, and no or very low armor pen.

Alternatively, special just baseline pickaxes do more damage to slimes? Slime dungeon where the reward is pickaxes do 500% damage to slimes?


I think the slime dungeon giving pickaxe bonus damage to underground enemies is pretty cool. I don't care if people kill trolls with pickaxes, be kinda funny actually.
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Re: make pickaxes good for fighting slime

Postby meabeab » Fri Jan 10, 2025 7:46 am

Sevenless wrote:slime dungeon


A dungeon for miners, hm... A trendy theme could be some kind of underground vault. Perhaps a crypt
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