Nerf Pickling

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Re: Nerf Pickling

Postby yym331 » Sun Jan 12, 2025 8:52 am

Oh, it's you—the one who was mad about cheese from dungeons...
If pickling gets nerfed, the effort will hardly be worth it since the process is so boring anyway. Honestly, the same goes for cheese from dungeons, but nerfing something that's already implemented isn't a good idea. It only punishes players who join later.
The balance in this world should be maintained as it is
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Re: Nerf Pickling

Postby azrid » Sun Jan 12, 2025 1:46 pm

You have misinterpreted me in the yule rat thread. I was merely concerned for the balance of the game.
I am making this thread so we get it changed by next world(soon).
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Re: Nerf Pickling

Postby yym331 » Sun Jan 12, 2025 3:09 pm

Yes, I think I may have misunderstood. Sorry about that.
What I meant was that the AGI Spicy Salad using pickles has been known since quite early on, so I was just wondering why the discussion about a nerf has come up now (though I understand it now).
I do agree that chives pickles are quite strong relative to the effort required.
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Re: Nerf Pickling

Postby caz » Sun Jan 12, 2025 3:12 pm

Don't nerf anything until they fix the stupid 99% until topped up with additional brine issue

Making vinegar and growing the herbs is time consuming, also
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Re: Nerf Pickling

Postby vatas » Sun Jan 12, 2025 4:37 pm

Avu wrote:Orly how about you show us some examples of those 700-900% recipes? And while you're at it some 300% without chives where it's broken.

w11 had a major exploit where a Roasting Spits were somehow imbued with "made with X" -buffs which were then applied to all food made with said tools.

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Re: Nerf Pickling

Postby azrid » Sun Jan 12, 2025 4:38 pm

yym331 wrote:Yes, I think I may have misunderstood. Sorry about that.
What I meant was that the AGI Spicy Salad using pickles has been known since quite early on, so I was just wondering why the discussion about a nerf has come up now (though I understand it now).
I do agree that chives pickles are quite strong relative to the effort required.

no secret there I was using it so I didn't want to get it changed immediately
I think its healthy for the game that more effort means better product
Food changes come during new world anyway
Im hoping with the more frequent worlds we get oversights like the overtuned pickled food under control sooner
caz wrote:Making vinegar and growing the herbs is time consuming, also

making vinegar and getting baby animals+enough milk is even more time consuming yet these foods I brought up are way stronger
I think its fair to nerf them
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Re: Nerf Pickling

Postby Dawidio123 » Sun Jan 12, 2025 8:37 pm

Cheese is not much more effort to make even if it takes more time for a lot better food, pickling UI/UX is dogshit and makes me want to alt f4 the game every time i did it. Like you posted shepherd's pie as an example, mate have you ever made shepherd pies? There is like 4 good pickling recipes out of hundreds if not thousands of combos. Maybe joftar should focus on removing magic recipes that are better than 99.9% of other foods with just slight changes to ingredients.
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Re: Nerf Pickling

Postby terechgracz » Sun Jan 12, 2025 9:15 pm

i phink if all recipes were open like there was open cookbok in game with all OP recipies then no problem with op combos
but whatever Im dumb
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Re: Nerf Pickling

Postby maze » Sun Jan 12, 2025 9:59 pm

Or just make pickling more of a better industry; Add pickling to barrels (fk jars and glass).
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Re: Nerf Pickling

Postby azrid » Sun Jan 12, 2025 11:08 pm

Dawidio123 wrote:Cheese is not much more effort to make even if it takes more time for a lot better food, pickling UI/UX is dogshit and makes me want to alt f4 the game every time i did it. Like you posted shepherd's pie as an example, mate have you ever made shepherd pies? There is like 4 good pickling recipes out of hundreds if not thousands of combos. Maybe joftar should focus on removing magic recipes that are better than 99.9% of other foods with just slight changes to ingredients.

a lot of what you said makes sense and I agree
cheese is very user friendly to make these days but its simply time gated which makes it balanced
once you have suffered through managing jars every other aspect of crafting the foods is ez af

Most people can probably agree that pickling should be more well designed but this topic is about the overtuning of some foods.
I don't think the reward should be huge just because the pickling process hasn't been fully developed yet.
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