Make Survival/Q stat great again, Hermit's life 4 da win

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make Survival/Q stat great again, Hermit's life 4 da win

Postby XBBW » Mon Jan 13, 2025 12:24 am

Annoyed by the fact that my survival stat don't mean shit anymore, keep on raising it and for what I still get tree branch of 10 to 14 quality. Please just ditch the hardcap nonesnes and nodes for next world and make it so our stats are absolute. No this isn't for betterment of pvpers, but rather for Hermit players, settle anywhere and enjoy the fruits of labour when raising our stats at our own pace. Don't care if this change will make pvpers solo the whole continent, if it's better for them oh well, my main focus is my own hermit playstyle and right now it is annoying, like what is the point of infinite stats if raising them does nothing? Like forced cap, if so then level cap it and if you don't want to, make the stat raising mean something, so in short hardcaps and quality nodes should base of our stats. This might make or break the game, but I doubt it was done before as there always been hardcaps in every world to my knowledge.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby Skrain » Mon Jan 13, 2025 12:27 am

Want better branches, grow better trees, its really that simple.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby XBBW » Mon Jan 13, 2025 12:34 am

Skrain wrote:Want better branches, grow better trees, its really that simple.

That doesn't solve the issue though, what about better stone too? That shit is to hardcaped and I ain't mining to get get a little higher quality stone, so my point still stands remove hardcaps and nodes or make them base of our stat the hardcap and nodes are our stats and now players can settle anywhere they want without needing to go to quality high areas, just to get raided.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby Ileana » Mon Jan 13, 2025 12:43 am

dig for troll, hunt for whale/mammoth, forrage. survival is in a good place if you don't play alone or set some limits on your hermitage. the game is not made to solo and make great progress.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby XBBW » Mon Jan 13, 2025 12:49 am

Ileana wrote:dig for troll, hunt for whale/mammoth, forrage. survival is in a good place if you don't play alone or set some limits on your hermitage. the game is not made to solo and make great progress.

Again not a fix, for someone who doesn't bot or use 9 alts, those are not the solutions.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby stya » Mon Jan 13, 2025 1:43 am

I mean you can't just play pve, solo, skip mining and expect to have hq tools for free... Mining is the backbone of the industry. This world has a million markets, just buy a tool?

Tool cap is good for so many reasons, one of them being: you're not forced to hard push survival the first weeks anymore. If upgrading your surv doesn't do anything, just buy something else?
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby Sevenless » Mon Jan 13, 2025 2:57 am

This isn't a solo game, it's an MMO. People should be encouraged to play together in groups. Solo players should be able to play, but villages should be required to access the full game.

None of this bullshit where the game gets warped so everyone can play solo without any other people needed forever. Sucks the soul out of the game, there are plenty of examples of this happening like retail wow.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby jock » Mon Jan 13, 2025 3:35 am

XBBW wrote:Annoyed by the fact that my survival stat don't mean shit anymore, keep on raising it and for what I still get tree branch of 10 to 14 quality. Please just ditch the hardcap nonesnes and nodes for next world and make it so our stats are absolute. No this isn't for betterment of pvpers, but rather for Hermit players, settle anywhere and enjoy the fruits of labour when raising our stats at our own pace. Don't care if this change will make pvpers solo the whole continent, if it's better for them oh well, my main focus is my own hermit playstyle and right now it is annoying, like what is the point of infinite stats if raising them does nothing? Like forced cap, if so then level cap it and if you don't want to, make the stat raising mean something, so in short hardcaps and quality nodes should base of our stats. This might make or break the game, but I doubt it was done before as there always been hardcaps in every world to my knowledge.



This would be so much worse for hermits, this would make you 100% unable to trade EVER as you would never be able to produce ANYTHING of value. Your safety and ability to survive any pvp would be even worse than it is already and your fruits of labour would require you use more alts than ever 1 for each skill or else you would never feel ANY progress comparatively. It wouldn't just break the game it would end and kill it.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby ErdTod » Mon Jan 13, 2025 12:57 pm

Your idea is very bad and would make the game much worse objectively.
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Re: Make Survival/Q stat great again, Hermit's life 4 da win

Postby azrid » Mon Jan 13, 2025 1:07 pm

You should go visit one of the many markets and buy a massive tool upgrade for almost nothing.
You welcome for the advice!
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