whats the point of ql shifting system?

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whats the point of ql shifting system?

Postby MightySheep » Wed Jan 15, 2025 9:08 am

Our mammoths in multiple different mountains have been awful for most of the world, they started ok but then went down and just remained shit forever it got me wondering why does the system even work like this? why cant every mammoth just be a random roll? if the ql is going to be randomly changing anyway why do it in this ridiculous convoluted way with geographical shifting? is there a point to it? I cant figure it out

Surely itd just be simpler and more fun if every animal is just a random dice roll? isnt that just an obviously fun gamba mechanic
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Re: whats the point of ql shifting system?

Postby vatas » Wed Jan 15, 2025 9:55 am

I remember at one point coming up with this replacement to the animal quality fields: every animal should be of its base quality but a random modifier from 1x to (I honestly dunno what should be the max) will be rolled every time you kill one.

I mainly ended up not posting it (IIRC) because I was worried I just re-invented the "Korean grindfest MMO." It could still be an improvement, I've never been a professional mammoth-hunter in this game.
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Re: whats the point of ql shifting system?

Postby Dawidio123 » Wed Jan 15, 2025 11:28 am

I've been saying this forever, just make it random. Right now quality hunting is basically based around having A LOT of mountains around you with multiple mammoth traps and checking every single one every single full moon until you find a good one and then camping that one for all its worth or just mass hunting trolls (I hear wolves are also okay). So it's all extremely faction locked (what hermit has a mammoth trap, not to mention multiple), making it random might be kinda iffy sure, but at least you aren't cucked if your spots roll to a bad number until next full moon.

What would help A LOT more is squishing the qualities of animals, a mammoth shouldn't range from 80ql to 400+, where 80 is basically dogshit not worth hunting.
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Re: whats the point of ql shifting system?

Postby stya » Wed Jan 15, 2025 11:32 am

Well the advantage for me is that you don't have to try again and again in the same shit spot, until q moves again.

So long term you will have a better ratio of good q kills vs shit q kills, less time wasted on hunting.
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Re: whats the point of ql shifting system?

Postby azrid » Wed Jan 15, 2025 11:45 am

MightySheep wrote:got me wondering why does the system even work like this?

Its so in that short amount of time you get to focus hunt high quality animals when theres a good roll.
I'm just explaining why I don't feel strongly either way.
This should ideally make you go to more than one mountain but since mammoth hunting is done in a cheat way inside palisades you feel annoyed.
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Re: whats the point of ql shifting system?

Postby Dawidio123 » Wed Jan 15, 2025 12:13 pm

azrid wrote:
MightySheep wrote:got me wondering why does the system even work like this?

Its so in that short amount of time you get to focus hunt high quality animals when theres a good roll.
I'm just explaining why I don't feel strongly either way.
This should ideally make you go to more than one mountain but since mammoth hunting is done in a cheat way inside palisades you feel annoyed.

I think the bigger issue is that mammoths are one of the few animals that are consistently high quality. People go all around looking for bears and how many of them are 400 quality?
Animals qualities need squashing so you don't feel forced to mass-murder mammoths to get enough bones for that sweet sweet bone clay.
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Re: whats the point of ql shifting system?

Postby DDDsDD999 » Wed Jan 15, 2025 3:05 pm

If you find a high q node it makes it so you have to move your spotter bot's HF a bit every few days or so.
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Re: whats the point of ql shifting system?

Postby boshaw » Wed Jan 15, 2025 3:10 pm

Legacy's system was better. Was actually worth hunting most animals you found away from villages and not just specific spots. Also created more level playing field. Current system, and previous hafen system, just encourages botting of known high quality spots once found. But hey, J&L have an addiction to making everything RNG based and favoring botters so it'll never change.
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Re: whats the point of ql shifting system?

Postby azrid » Wed Jan 15, 2025 3:12 pm

Dawidio123 wrote:Animals qualities need squashing so you don't feel forced to mass-murder mammoths to get enough bones for that sweet sweet bone clay.

Either that or remove regular bone material from big animals.
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Re: whats the point of ql shifting system?

Postby mulamishne » Wed Jan 15, 2025 4:27 pm

Honestly just flatten the variance, there shouldnt be q80 and q400 mammoths, just make that shit like q 200-250 tops
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