whats the point of ql shifting system?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: whats the point of ql shifting system?

Postby Audiosmurf » Wed Jan 15, 2025 5:52 pm

boshaw wrote:Legacy's system was better. Was actually worth hunting most animals you found away from villages and not just specific spots. Also created more level playing field. Current system, and previous hafen system, just encourages botting of known high quality spots once found. But hey, J&L have an addiction to making everything RNG based and favoring botters so it'll never change.

Yeah, I've been saying this over and over and over for years. Civilization level should make a comeback, absolutely. It's clearly already tracked at least in some capacity because there's that little ditty that only plays like every 30 seconds when you're at home.
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Re: whats the point of ql shifting system?

Postby vatas » Wed Jan 15, 2025 10:44 pm

Audiosmurf wrote:
boshaw wrote:Legacy's system was better. Was actually worth hunting most animals you found away from villages and not just specific spots. Also created more level playing field. Current system, and previous hafen system, just encourages botting of known high quality spots once found. But hey, J&L have an addiction to making everything RNG based and favoring botters so it'll never change.

Yeah, I've been saying this over and over and over for years. Civilization level should make a comeback, absolutely. It's clearly already tracked at least in some capacity because there's that little ditty that only plays like every 30 seconds when you're at home.

If a high Civilization level makes a region worse for hunting, I can see a problem with new players settling there and getting evicted, all the while having no idea why.

Allegedly, new players were sometimes hunted like pests back in Legacy, but this was due to stuff like "well-thought-out-mechanic-TM" like "fishing in a spot with high quality mussels will damage the mussel node." (Silly thing is that this kind of makes IRL sense, mussel larvae have a stage in their lifecycle where they live as non-damaging parasites in fish gills.) More mundane concerns included newbs chopping down forests alongside rivers, which were prime hunting grounds because almost all hunting was done wit ha boat(?)
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Re: whats the point of ql shifting system?

Postby BigCountry » Wed Jan 15, 2025 10:53 pm

it's either 250q....or 80q....lol
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Re: whats the point of ql shifting system?

Postby gravesmerch » Thu Jan 16, 2025 3:05 am

got some forageable q70 for a while, its back to q10, but I need to check for others now
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Re: whats the point of ql shifting system?

Postby SnuggleSnail » Thu Jan 16, 2025 3:05 am

boshaw wrote:Legacy's system was better. Was actually worth hunting most animals you found away from villages and not just specific spots. Also created more level playing field. Current system, and previous hafen system, just encourages botting of known high quality spots once found. But hey, J&L have an addiction to making everything RNG based and favoring botters so it'll never change.
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