caz wrote:yeah would be cool, the parchments are annoying and not very specific
Parchment are so close to being really useful QoL but then introduces enough new problems to almost entirely counterbalance that.
- Gets in the way when trying to open the container so you often end up grabbing the parchment
- Only visible from specific angles, which is awful for smaller buildings of cupboards (clients often solve this by flattening cupboards and putting parchment ontop fully visible from most angles)
- Some item groups having icons not easy to distinguish at a glance, the one that comes to mind is meat types being a pain. Having options for icons other than items could help here
First one doesn't sound bad, but late game you can easily be opening containers 100s of times in a session it's just another bit of annoying friction that never goes away. Changing removing the parchment into an intentional action could solve this.
Second can be solved at least for cupboards by having parchment show both on front and the top of the cupboard, doesn't fix all containers but solves the worst and most common container
Third isn't that big of a problem but being able to choose some icons that aren't items would solve it. Or could be solved for meat alone could be solved by letting you use it on a corpse to get the same icon that's used for that animal on minimap.
All these problems are small individually but there's just so many small points of friction related to storage / containers / stockpiles and item management in general that it's death by a thousand cuts and probably the biggest reason I haven't felt like getting into Haven again just remembering how much of my time was spent managing storage