Sephiron wrote:Well, two things.
You don't need your hearthfire to log back in exactly where you were. If you get knocked out, you can remain in place and wait for your character to get back up instead of travelling back to your hearthfire. If you are thrown into the wilderness on log-in, then the place which you logged out of was inaccessible AND your hearthfire was destroyed (a claim which you have no permissions, a building which was destroyed, Boat which was moved, etc)
Also, they changed this slightly last world. Instead of spawning at a random location on the other side of the world, you at least spawn somewhere in the province in which you were. Shouldn't be too difficult to find your spot.
Now.. I know the pain of spawning far from your friends and having to walk/sail hours to get to them in a dugout. The only thing is, fast travel mechanics can be abused pretty easily. We used to have something called a sublime portico that allowed you to teleport to another connected portico. It was really cool until people started using it during sieges to bring all their loot to a far away safehouse, pretty much effectively making sieging anyone with a portico useless. The portico was very expensive, though, and wilderness beacons aren't worth anything. You could easily just have 2 bases with alts, and whenever you wanted to teleport all your junk to the other base you could smash your HF and have the alt build a wilderness beacon. You see the issue now?
xAlexx wrote:Sephiron wrote:Well, two things.
You don't need your hearthfire to log back in exactly where you were. If you get knocked out, you can remain in place and wait for your character to get back up instead of travelling back to your hearthfire. If you are thrown into the wilderness on log-in, then the place which you logged out of was inaccessible AND your hearthfire was destroyed (a claim which you have no permissions, a building which was destroyed, Boat which was moved, etc)
Also, they changed this slightly last world. Instead of spawning at a random location on the other side of the world, you at least spawn somewhere in the province in which you were. Shouldn't be too difficult to find your spot.
Now.. I know the pain of spawning far from your friends and having to walk/sail hours to get to them in a dugout. The only thing is, fast travel mechanics can be abused pretty easily. We used to have something called a sublime portico that allowed you to teleport to another connected portico. It was really cool until people started using it during sieges to bring all their loot to a far away safehouse, pretty much effectively making sieging anyone with a portico useless. The portico was very expensive, though, and wilderness beacons aren't worth anything. You could easily just have 2 bases with alts, and whenever you wanted to teleport all your junk to the other base you could smash your HF and have the alt build a wilderness beacon. You see the issue now?
"Also, they changed this slightly last world. Instead of spawning at a random location on the other side of the world, you at least spawn somewhere in the province in which you were. Shouldn't be too difficult to find your spot."
This isnt true whatsoever. My character went from living on the continent that Norsca resides on to being spawned onto the continent west of the one that Whatever Bay is/was on.
Sephiron wrote:xAlexx wrote:Sephiron wrote:Well, two things.
You don't need your hearthfire to log back in exactly where you were. If you get knocked out, you can remain in place and wait for your character to get back up instead of travelling back to your hearthfire. If you are thrown into the wilderness on log-in, then the place which you logged out of was inaccessible AND your hearthfire was destroyed (a claim which you have no permissions, a building which was destroyed, Boat which was moved, etc)
Also, they changed this slightly last world. Instead of spawning at a random location on the other side of the world, you at least spawn somewhere in the province in which you were. Shouldn't be too difficult to find your spot.
Now.. I know the pain of spawning far from your friends and having to walk/sail hours to get to them in a dugout. The only thing is, fast travel mechanics can be abused pretty easily. We used to have something called a sublime portico that allowed you to teleport to another connected portico. It was really cool until people started using it during sieges to bring all their loot to a far away safehouse, pretty much effectively making sieging anyone with a portico useless. The portico was very expensive, though, and wilderness beacons aren't worth anything. You could easily just have 2 bases with alts, and whenever you wanted to teleport all your junk to the other base you could smash your HF and have the alt build a wilderness beacon. You see the issue now?
"Also, they changed this slightly last world. Instead of spawning at a random location on the other side of the world, you at least spawn somewhere in the province in which you were. Shouldn't be too difficult to find your spot."
This isnt true whatsoever. My character went from living on the continent that Norsca resides on to being spawned onto the continent west of the one that Whatever Bay is/was on.
I could be mistaken on 'whichever continent you were in', there's some contention on whether or not it may be the province in which the last thingwall you visited is in. Does that sound about right?
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