Fostik wrote:From the gameplay perspective it takes too long to raise animal qualities to some decent levels that would allow to actually take profits of them.
I really don't see any point to have that values in 3 months of active play.
Animal qualities should be bound to fodder quality, which in it's turn gated to crops qualities (inb4 I know about meat, intestines and entrails fodder, gl collecting enough for breeding).
agree.
My friend and I play this game together, and for both of us, improving any aspect requires an immense amount of effort. This process takes up most of our time, but in the end, we might lose everything due to an unexpected accident during an adventure.
I also think that some times or processes should be shortened. For example, the time required to tame animals could be cut in half, and it should even be possible to determine their gender before capturing them. Based on my past four months of experience, it wasn’t until around my 60th day of playing that I finally caught a pair of male and female cows. I also just recently obtained a pair of sheep, but this season is already nearly halfway over.
Compared to some experienced players, we are like a group of hardworking ants—not only do we have to overcome language barriers to learn the game, but we also have to deal with game design bugs and miserable probabilities. Honestly, it's just too exhausting.
I think maybe this game is meant for robots to play.