Animal quality progresses to slow

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Animal quality progresses to slow

Postby Fostik » Tue Jan 28, 2025 7:43 pm

From the gameplay perspective it takes too long to raise animal qualities to some decent levels that would allow to actually take profits of them.
I really don't see any point to have that values in 3 months of active play.

Animal qualities should be bound to fodder quality, which in it's turn gated to crops qualities (inb4 I know about meat, intestines and entrails fodder, gl collecting enough for breeding).
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Re: Animal quality progresses to slow

Postby Nubee » Wed Feb 05, 2025 1:09 pm

Fostik wrote:From the gameplay perspective it takes too long to raise animal qualities to some decent levels that would allow to actually take profits of them.
I really don't see any point to have that values in 3 months of active play.

Animal qualities should be bound to fodder quality, which in it's turn gated to crops qualities (inb4 I know about meat, intestines and entrails fodder, gl collecting enough for breeding).


agree.

My friend and I play this game together, and for both of us, improving any aspect requires an immense amount of effort. This process takes up most of our time, but in the end, we might lose everything due to an unexpected accident during an adventure.

I also think that some times or processes should be shortened. For example, the time required to tame animals could be cut in half, and it should even be possible to determine their gender before capturing them. Based on my past four months of experience, it wasn’t until around my 60th day of playing that I finally caught a pair of male and female cows. I also just recently obtained a pair of sheep, but this season is already nearly halfway over.

Compared to some experienced players, we are like a group of hardworking ants—not only do we have to overcome language barriers to learn the game, but we also have to deal with game design bugs and miserable probabilities. Honestly, it's just too exhausting.

I think maybe this game is meant for robots to play.
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Re: Animal quality progresses to slow

Postby Dawidio123 » Wed Feb 05, 2025 1:32 pm

Herding needs an overhaul overall, efficient herding is VERY good at raising qualities of the products but it's also a HUGE pain in the ass that nobody wants to bother with except like 2 people (no offense but probably on the spectrum). Arguably it is also bottable with advanced enough algorithm but eh, that's a shit argument.
Make it so animal stats can never randomly go down as the animals breed so low effort breeding is still efficient at raising them (So if you breed like a 10 and a 15 quality, it can go between like 13 and like 20 if the fooder is higher than that or smth idk, someone else work out balanced numbers). And remove quality %, to compensate for the quality gain loss, increase the quality gains making it approach fooder quality faster.

Possibly also unify quantity into one stat and remove breeding quality stat. But that might be taking the simplification too far.

Overall i think there should still be advantage to high effort breeding but it shouldn't be as big as it is right now compared to low-effort breeding, afaik most people just replace males with better ones and keep on pumping out animals just to have more of them bcs 10 quality pork/milk is still good enough when you raise the end-product quality with like 10 other things.
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Re: Animal quality progresses to slow

Postby DDDsDD999 » Wed Feb 05, 2025 4:09 pm

Making everything but your highest q crop be poison to animals sounds terrible.

Just simplify animal breeding so optimally growing quality isn't only possible with bots. Maybe toss in a catch-up mechanic.
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