Alright, credos—let’s talk about why this system feels like a step backward. The old slider mechanic, where you could gradually tweak your character’s stats over time, was flawed but gave players agency to experiment and adapt. Credos? They’re rigid, all-or-nothing perks that lock you into static bonuses. The slider let you evolve your character naturally—whether you were experimenting with hybrid builds or adjusting to your group’s needs.
Now, to unlock even one decent credo, you’re forced to grind through hours of repetitive quests. It’s not just punishing to die mid credo—it’s actively discouraging players from engaging in the system. The old slider rewarded organic, easy progression that rewarded you simply for playing. The worst part? The devs marketed credos as ‘giving players meaningful choices,’ but all they’ve done is replace flexibility with FOMO. The slider wasn’t perfect, but at least it respected our time. Bring back the mechanic that let us play the game instead of chore the game.