Individual details for object

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Individual details for object

Postby Lao_Bao » Fri Feb 21, 2025 7:52 pm

Is it possible to make separate parts for objects, such as a sawmill, so that the frame, saw, and gears can be created separately?
in order to make it easier to replace the part and something else.
You have implemented a sail separately from ships, try using this approach to other objects.

+the credo of an engineer or inventor
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Re: Individual details for object

Postby Lao_Bao » Sun Mar 02, 2025 12:26 pm

Does anyone have any ideas or suggestions on this topic?
Maybe we can get closer to the oco to some extent.
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Re: Individual details for object

Postby Nightdawg » Sun Mar 02, 2025 3:00 pm

viewtopic.php?f=39&t=49852&p=655750&hilit=object+controlled+objects#p655750

jorb, in 2016, wrote:Loftar's side projects still include object push-out and object-controlled objects.


That was 9 years ago. Don't get your hopes up.

We still need variable materials for objects that shouldn't have variable materials, extra spices and mushrooms for autism steak (it only has 5 million recipes), more winter band-aids that somehow make it worse, etc...
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Re: Individual details for object

Postby Vnalor » Mon Mar 03, 2025 7:54 am

this game is the only game where I have heard or met similar topics to O-C-O, the other being that link game a few months ago.
promising concept, but i bet its a pain in the ass to pull.
Lasangnyeuh :P
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