Inactive claims should be possible to defend

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Inactive claims should be possible to defend

Postby LeeroyJenkns » Fri Apr 18, 2025 2:21 pm

Currently when you place a claim, everyone can destroy it and unless you have rage there's no mean for you to defend it except for shoving. I think there should be a debuff that's applied on the person attacking the inactive claim that allows claim owner (and their party) to attack the perpetrator without having rage skill. This way early game will be more interesting because it will now be possible to contest for the valuable areas (as if... making a CLAIM to it) and force both parties to make impactful decisions. Since injuries in this game are usually debilitating, when presented with a new claim, an already existing owner of the nearby area must decide whether they're willing to risk injuries that can potentially hinder their progression and engage in a violent confrontation or explore other means of pushing unwanted neighbors out like threatening, bribing, waiting for a window when their entire party is offline in order to break their claim or simply letting them be.

To better illustrate my point, please consider the graph below:
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Re: Inactive claims should be possible to defend

Postby RenatusCartesius » Fri Apr 18, 2025 2:36 pm

Who the fukk is leeroyjenkns

While living as a part of medium sized groups for most of my gametime - i never had my claim destroyed (while im online) and only like twice overnights while soaking. However, as a part of medium sized groups - i destroyed myself a good amount of pclaims. It is wacky that the owner cant do shit about someone just coming up and start breaking it, because they not invested in Rage (taking yomanry and planning for a normal game and pali themself as soon as possible). So giving an option to actively protect your claim (especially since leantos are no longer an option) - is nice, but at the same time - the owner of the claim probly wont have combat stats, and since jorb never gave us any combat rework he planned back in like 2020 - ppl will take combat stats, find a hermit/small group of players (no way of logically and practically add system so party members? could defend claim, or just make it that *color* in kinlist can do it - which is a bit wacky by the systems as well) start destroying their claim - they being aggroed - they knock some farmer into 10 hhp with -all status for a nearby 1-2 weeks (depending on the wounds ofc), which is also not a nice experience for a newer players, who dont know how combat works and who they can take on and who they cant. So those who rush rage early - wont even need rage day1.

Still - it could be an actually good update to the pclaim soaking system in theory, if jorb finally comes up with balance for early game pvp.
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Re: Inactive claims should be possible to defend

Postby DonVelD » Fri Apr 18, 2025 3:38 pm

LeeroyJenkns wrote:
gameplay.png

cute drawing fren

that being said, if you can defend claims super easily then claim griefing becomes super easy too (bad)

but if its just a fresh alt then eh whatever, it'd be super cringe early early world though
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Re: Inactive claims should be possible to defend

Postby SnuggleSnail » Fri Apr 18, 2025 4:13 pm

+1

Don't think this would actually solve the problem. You'll still need to guard the claim constantly, and KOing an alt that early on is only going to do 10-30% HHP of naturally healing wounds - assuming they never just run away. Still slightly better if it's ez to implement, and hard to abuse.
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Re: Inactive claims should be possible to defend

Postby Fostik » Fri Apr 18, 2025 5:12 pm

Idk, for me it works as expected: you claim unclaimed land, and if there is no people around who is against it and it sets - it'll be really hard to remove.
Making mechanics letting you claim the land even when there's people against it could be kind of too invasive. After all, if you can't engage and win a fight you simply don't belong there.
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Re: Inactive claims should be possible to defend

Postby LeeroyJenkns » Fri Apr 18, 2025 7:29 pm

DonVelD wrote:cute drawing fren

thank fren. Personally I think early game is going to be hilarious if this is ever a feature. There are usually player spikes just after the world reset, you can expect quite a few confrontations regarding juicy land chunks that would've ended with a click of a destroy action otherwise. The griefing problem concern is understandable but I don't think it's going to be that of a frequent occurrence to become an issue.

SnuggleSnail wrote:You'll still need to guard the claim constantly

I think it's realistic to guard a claim for 8 hours, especially if you have even a tiny team and don't have to constantly be around your PC. The point is to give the players an opportunity to actually do the guarding part.

Fostik wrote:After all, if you can't engage and win a fight you simply don't belong there

My point exactly. I think there should be more opportunities for the one making a claim. If you settled somewhere nice with a lot of resources nearby and a stronger player settles right next to you, it shouldn't be possible for you to just expel them without putting in any meaningful effort.
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Re: Inactive claims should be possible to defend

Postby Archiplex » Sat Apr 19, 2025 12:18 am

yeah theres zero reason this shouldn't already be a thing tbh, +1
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Re: Inactive claims should be possible to defend

Postby RenatusCartesius » Sun Apr 20, 2025 7:43 am

SnuggleSnail wrote:+1

Don't think this would actually solve the problem. You'll still need to guard the claim constantly, and KOing an alt that early on is only going to do 10-30% HHP of naturally healing wounds - assuming they never just run away. Still slightly better if it's ez to implement, and hard to abuse.


The biggest concern FOR JORB is rage baiting - those who grab rage 1st day wont even need rage now, and as you cant know if this naked ass dude have unarmed or not you cant evaluate your chances at all. Jorb increased rage cost to prevent day 1 pvp - and with this mechanic it unlocks pvp without rage.

But im more pro this feature than against, still would be good if we get some changes to pvp which were promised to us since 2020, and literally no changes to actual combat were made (just for sieges)
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Re: Inactive claims should be possible to defend

Postby Dawidio123 » Sun Apr 20, 2025 8:18 am

The rage cost increase is cancer, just reduce rage cost and increase vandal cost since this is what i think the change was intended for (so fences are somewhat of a defensive layer for a bit longer). First hours alts spamming to defend the claim is not a good mechanic. +1
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Re: Inactive claims should be possible to defend

Postby LeeroyJenkns » Sun Apr 20, 2025 12:21 pm

Dawidio123 wrote:The rage cost increase is cancer


Perhaps a stepping stone skill can be added before rage, allowing you to target hearthlings that wronged you in some way as opposed to anyone like you’d do with rage. This will also make skill progression towards combat more natural, as right now it’s an insane LP cost curve (unlike other skill branches)

I’d seriously like to know why Jorb is so against PVP. If he’s concerned about beginner players having a bad first experience then I think there are a million other things that would filter them before they can even encounter combat (their stuff being broken or stolen is one of them)
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