I'm going to spitball here and fire off a bunch of things in this game that I passionately hate which have been a problem for far too long in my eyes. Things which lower the enjoyment of the game by a surprisingly amount and which if fixed would increase the quality of the game by leaps and bounds.
1. Credos.
The increase in the number of quests you need to complete after each credo you finish is excruciating. Please change it, this is one of my absolute biggest gripes and I can't get across just how much I hate how brutally the ramp up in the number of quests you need to do is. It's one of my primary sources of burnout/frustration. The quicker the burnout build up, the quicker people drop the world and wait for the next and the less time they stick around in each subsequent world when they have to redo this shit all over again. The credo system is fine as is except for that goddamn brutal ramp up on the number of quests you have to complete. You don't even need to change the frustrating quests people talk about which are insta-abandons, I'll take those being in the game providing I don't have to do as many quests as you currently need to do. It's asking way too much. A simple tier system could remedy this.
2. No basic red defense in the starter deck
It's retarded that this hasn't been addressed all this time and comes across as just lazy. What reason is there not to have this? Because I can list off a ton of reasons off the top of my head why it would be a positive to have a basic red defense auto unlocked, can anybody give me a positive as to why we shouldn't have this?
This, along with the next thing I'm going to mention are two stupid things you kind of need to rush otherwise you get your shit pushed in early on by people who did rush them. Being forced to rush these and being punished if you don't is poor design.
3. Forager Credo (and Bunny Slippers)
Why am I forced to take this immediately if I want to travel outside? People have given a ton of great alternatives yet world after world we still need to rush this shit. I hate being pigeonholed into this early game checklist of things I basically have no choice but to get done before anything else I'd rather be doing.
Why the fuck not just make the move speed bonus a skill?
That's what irritates me about most of these things I'm going to mention, a lot of them have been complained about for years now. So many damn years and yet they have the easiest solutions imaginable.
>Remove and replace the speed bonus when chasing small animals bonus from the forager credo
>Make that same bonus into a skill
That's it. What's the issue I'm missing here? Is it really your intent to force and pigeonhole people down into the forager credo and punish them if they don't? ....Why? Try as I might I cannot wrap my head around why this is still how things work.
4. Combat move bloat
Too many combat moves. Most of them are trash. I'd suggest buffing them but considering the snail pace at which other more pressing things take to get fixed I'd really rather see them removed. Trying to get the only combat moves which are actually worth something but instead getting a bunch of garbo moves which nobody wants makes for a dismal experience.
Is anybody going to be sad that Haymaker and Watch Its Moves are gone? These have been here since the start of Hafen, have they ever done anything? No, they haven't, so why are they bloating the move pool? Is it just to give the illusion of choice?
5. Adding new things then but then half assing them.
Bit of a broad one here but things like oceans, seasons (looking at winter specifically) and volcanos. Yeah, when they're first revealed they invoke a sense of wonder until it quickly becomes apparent that they're too light on the content they provide. Seasons gave the opportunity to implement unique scenarios/events/items/playstyles that you can only get during them. I imagine that was the idea initially but either nothing gets done with them or it's getting done too slow or they've been forgotten and abandoned and put back on the ever expanding 'to do' list.
That's why we see so many people disliking these things, it's not that they're different, it's that they seem to come with some negative aspects attached to them and no real benefits to counterbalance them.
6. No real schedule to when new worlds will begin & worlds overstaying their welcome
Not even joking when I say that this is one of the most irritating aspects of this game for me. Just guessing and having to wait months and months as to when a new world will begin. You should capitalize on the fact that the world is incredibly popular for the first 2-3 months. More time should be spent ensuring those numbers don't drop off, that's your key to success. Worlds are lasting too long. We're often keeping worlds up for a year and a half later than they should be with very very few people playing, the rest of us are just sat waiting to play the most enjoyable part of the game again, which is the early/mid game. I know that might not be your intention to have worlds restarting more and you'd eventually like to have something more persistent, but the fact is the numbers simply do not lie, people don't like the end game. Getting some higher quality metal is so infinitely less exciting than getting your first taste of said metal and everything that comes with that. It's not even close. Getting your first tamed animals is so infinitely more exciting and rewarding than breeding for higher and higher quality animals.
That's just how it is and with that in mind I don't know why you don't play to your games strengths, which is the part most of us keep coming back over and over again for.
Last thing I want to mention.
Everything that I've wrote in this post? Piss easy to fix and that's the most frustrating part of all. Everything listed here could be fixed in 1 fucking patch (with the exception of point 5 I suppose) with relatively little work and that's just tragic to think about considering the sheer length of time we've had to endure these unlikable things. Here I'll even sum it up
>Add a red defense to the starting deck
>Remove the move speed buff from forager & bunny slippers, put it on a skill you buy
>Change Credos to a tier system that have a set number of quests to complete rather than ramping up every time you complete 1 credo
>Remove worthless combat moves, everyone knows what's good and worthwhile, the rest are bloat
>Commit to running a separate world that has a shorter lifespan and give us a time limit on when said world will end.
Now tell me, is that asking too much? Because I don't think that it is. I would bet fucking money that all that could be done and dusted in under 2 hours, easily.