anchored Knarr in deepsea turn cabin

Thoughts on the further development of Haven & Hearth? Feel free to opine!

anchored Knarr in deepsea turn cabin

Postby gravesmerch » Tue Jul 29, 2025 3:13 pm

anchoring knarr on deep sea turn it into a "cabin", you can enter it and access cargo, setup furniture, fish from window, drop nets... reduced sea damage, unless outlaw inside
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Re: anchored Knarr in deepsea turn cabin

Postby dafels » Tue Jul 29, 2025 7:02 pm

why would you need to anchor it in deep seas in order to walk into the interior of knarr
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Re: anchored Knarr in deepsea turn cabin

Postby gravesmerch » Tue Jul 29, 2025 7:41 pm

guess is the classic haven "fun feature" nerf, preemptively included to reduce griefing
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Re: anchored Knarr in deepsea turn cabin

Postby landreaum » Wed Jul 30, 2025 12:53 am

Just big enough for a bed, your hearth, a cauldron and a few cupboards and a herb table/study desk. Would act like a mobile claim. Would need to be seiged to enter.

Also seiging boats. Holds a ram and a couple people, but zero inventory, just a bigger raft that the ram is usable on
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Re: anchored Knarr in deepsea turn cabin

Postby Fostik » Wed Jul 30, 2025 9:38 am

Since the start of this world I saw a lot of steamers joining trying to live nomad life, which becomes unviable in few days after start already.

This would be really great if moving vessel with inner space would be added for land or water, though idea with knarr is kind of meh
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