Landscaping Permissions

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Landscaping Permissions

Postby Baba_Ji » Sat Aug 09, 2025 11:51 pm

Add a sub-category to vandalism, "landscaping" which only allows the player to dig/place dirt. (NOT stomp to dirt.)
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Re: Landscaping Permissions

Postby vatas » Sun Aug 10, 2025 7:08 am

Root/core issue: the game has too many differetn possible actions to elegantly assign them into only four permission categories. Other examples:
Can't setup public cauldron for anything that needs to be boiled in the cauldron inventory (allowing to take the contents would also allow to grab the cauldron itself)
Lockpicking (you can't setup a Visitor area where people are allowed to open/close the gates without also allowing them to lockpick their way into the restricted areas.)

Barring a complete overhaul of the system, one way to address this would be to make certain actions leave a lesser scent but require crimeskill/permission of a higher scent. For the lockpicking, this means that you'd only ever leave a rummaging scent for doing that. However, you need Theft to do it a as crime, or theft permission to the claim. Obvious downside is adding convolution/exceptions.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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