Study Table and Study Desk Ideas for changes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Study Table and Study Desk Ideas for changes

Postby XBBW » Sun Dec 14, 2025 12:34 am

Okay maybe after a while time for change or at least devs could experiment with another world where in study table players could study same items.
As like fill it up with cone cows as it would take 1 mental weight, so fill it up. Also maybe also being able to study stacked curios and they are being studied stacked too, so if 1 curio byitself cost 1 mental weight and it can be stacked to 3, then it should be in total 3 mental weight. Since at some point we will reach huge stats for inteligence, so instead of waisting it, let us max it out with same curios and stacked curios.
As for study desk, let as sort what will be studied next, either by mental weight lowest to highest or highest to lowest or total lp lowest to highest or highest to lowest or lp per hour, you get the idea as right now I have no idea how it picks what will be replaced (which is on devs side need to be explained better).
Not saying make it default if devs don't want to, but at least test it for next world like world 16.2.
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Re: Study Table and Study Desk Ideas for changes

Postby XBBW » Tue Dec 16, 2025 11:23 pm

So no opposition arguments and people are in favour of the idea?
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Re: Study Table and Study Desk Ideas for changes

Postby Barbamaus » Wed Dec 17, 2025 5:25 pm

I almost had a stroke trying to read this.
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Re: Study Table and Study Desk Ideas for changes

Postby zuhurat83 » Wed Dec 17, 2025 5:26 pm

let us put claim tokens inside study desks and if a desk carries a claim it locks to the owner. k thx by
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Re: Study Table and Study Desk Ideas for changes

Postby XBBW » Wed Dec 17, 2025 9:20 pm

Barbamaus wrote:I almost had a stroke trying to read this.

What do you mean, what's so hard to understand being able to sort study desk that it takes either ascending or descending of total lp, lp per hour and mental weight cost.
Also being able to study same curio in study table, while also being able to study stacked curios, the ones that do stack.
Rather simple, sure in more detail ofcourse.
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Re: Study Table and Study Desk Ideas for changes

Postby Rebs » Wed Dec 17, 2025 9:47 pm

They should also add a Hand that takes (multiple) from study desks that we can just put on cupboards and it replaces curios from it. Maybe make a "primitive" study desk and then one what requires metal that allows for this feature or something.

Also I would love to see a curio rebalance patch for next world. Much like the food patch that made all foods actually edible we need a curio patch that makes all curios study-able.

I would also love to some just general changes I think curios should be a "bank of LP" that you got % of the lp out of it every hour. instead of a long wait time for all of it, in which would allow Quality to scale the duration instead of the LP.

Ill give an example.
A curio of Q10 might give 100 LP per hour and likes 5 hours for a total of 500 LP, The same Curio at Q40 would give 1000 LP but over 10 hours instead. I think this itself helps with tedium as well as allow a bit of a "fair" playing ground when it comes to LP gains. Someone's dead Q10 dragonfly swamp isn't at a massive disadvantage vs someone who has a Q40+ dragonfly node. They just got to to study more of them.

There is so many idea floating around the forum for a better study experience but Ill take any changes to curios. Because 50%+ of the curios in the game are completely useless. They need to pick a "stat" like they did with food (FEP/H) and balance around that, like LP/H or something, give us tiered curios maybe like you did with food. Tier 1: 100LPH Tier 2: 200 LPH etc etc I don't know. I hate looking at feather dusters for example. I assume they have the data on what curios are made/studied surely it wouldn't be a crazy effort look at them properly.
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Re: Study Table and Study Desk Ideas for changes

Postby XBBW » Thu Dec 18, 2025 8:02 pm

Rebs wrote:They should also add a Hand that takes (multiple) from study desks that we can just put on cupboards and it replaces curios from it. Maybe make a "primitive" study desk and then one what requires metal that allows for this feature or something.

Also I would love to see a curio rebalance patch for next world. Much like the food patch that made all foods actually edible we need a curio patch that makes all curios study-able.

I would also love to some just general changes I think curios should be a "bank of LP" that you got % of the lp out of it every hour. instead of a long wait time for all of it, in which would allow Quality to scale the duration instead of the LP.

Ill give an example.
A curio of Q10 might give 100 LP per hour and likes 5 hours for a total of 500 LP, The same Curio at Q40 would give 1000 LP but over 10 hours instead. I think this itself helps with tedium as well as allow a bit of a "fair" playing ground when it comes to LP gains. Someone's dead Q10 dragonfly swamp isn't at a massive disadvantage vs someone who has a Q40+ dragonfly node. They just got to to study more of them.

There is so many idea floating around the forum for a better study experience but Ill take any changes to curios. Because 50%+ of the curios in the game are completely useless. They need to pick a "stat" like they did with food (FEP/H) and balance around that, like LP/H or something, give us tiered curios maybe like you did with food. Tier 1: 100LPH Tier 2: 200 LPH etc etc I don't know. I hate looking at feather dusters for example. I assume they have the data on what curios are made/studied surely it wouldn't be a crazy effort look at them properly.

Or a much easier fix (maybe easier) have study desk to have a radius just like Bee Skep and it would take any and all curios from containers that are within study desk radius.
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Re: Study Table and Study Desk Ideas for changes

Postby Rebs » Fri Dec 19, 2025 12:42 am

XBBW wrote:
Rebs wrote:They should also add a Hand that takes (multiple) from study desks that we can just put on cupboards and it replaces curios from it. Maybe make a "primitive" study desk and then one what requires metal that allows for this feature or something.

Also I would love to see a curio rebalance patch for next world. Much like the food patch that made all foods actually edible we need a curio patch that makes all curios study-able.

I would also love to some just general changes I think curios should be a "bank of LP" that you got % of the lp out of it every hour. instead of a long wait time for all of it, in which would allow Quality to scale the duration instead of the LP.

Ill give an example.
A curio of Q10 might give 100 LP per hour and likes 5 hours for a total of 500 LP, The same Curio at Q40 would give 1000 LP but over 10 hours instead. I think this itself helps with tedium as well as allow a bit of a "fair" playing ground when it comes to LP gains. Someone's dead Q10 dragonfly swamp isn't at a massive disadvantage vs someone who has a Q40+ dragonfly node. They just got to to study more of them.

There is so many idea floating around the forum for a better study experience but Ill take any changes to curios. Because 50%+ of the curios in the game are completely useless. They need to pick a "stat" like they did with food (FEP/H) and balance around that, like LP/H or something, give us tiered curios maybe like you did with food. Tier 1: 100LPH Tier 2: 200 LPH etc etc I don't know. I hate looking at feather dusters for example. I assume they have the data on what curios are made/studied surely it wouldn't be a crazy effort look at them properly.

Or a much easier fix (maybe easier) have study desk to have a radius just like Bee Skep and it would take any and all curios from containers that are within study desk radius.



This would mean i need my study next to my curio cupboards when normally they are outside.
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