derkami wrote:Rebs wrote:derkami wrote:That would make the whole process even longer.
You like suffering? Get yourself a dominatrix or something.
it would make it longer but it would make it optional to log in and punch animals, and its more of a interesting mechanic then just pooof you got a cow. You can do extra work that is rewarding because you get animals faster but you are not punished by not logging on every 4 hours to punch them and having them disappear. I should say that all none-domestic animals would still produce milk/wool etc so its similar but you after a few generations you get pog animals instead. I think its nice. Animals are actually way to fast to get, you can get END GAME CHEESE cooking before you even get bronze, its silly. Domesticated Animals should be late game.
So the non domesticated animals couldn't be used for cheese. The taming process should be like the crop process. So you are time gating this process behind a slower but stable domestication process. What about horses?
The animals would have to become kind of domesticated but not. I feel like this needs more consideration to make the implementation not awful. But maybe you're on to something. Still not sure if it would help or make the whole thing so tedious that nobody cares and waits until you can buy domesticated animals.
Yeah it should be longer, and this "pairs" well with how wild crops work. block cheese behind a long time gate to make it actually end game per-say. I of course am not considering everything right here but really there is 2 points from this implementation that I think I like 1. Moves taming into a more "realistic" mechanic, and 2. stops us from being punished for missing a phase but instead rewards us for being active instead. There can be a huge number of random tib bits we could consider I honestly thought after wild crops become a thing we would have seen thing implemented after the fact. if they pair this with a butchery expansion too it could really be a dope new world feature that people actually wanna play out. But lets get rid of this stupid arse taming system that doesn't respect players time and feels like an outdated "hacky" way of implementing domesticised animals.
Yeah for sure, horses could just simply have be ridable but have more pony power the more domesticate it gets or something.
Also a point about tedium, It would literally just be a waiting game, bring some animals back and start feeding them, you can come and pet them/punch them whatever to speed the process up but slowly they would domestica over time. Maybe each generation has a "domestication cap" IE wild can not go above 50% but 2nd generation can got to 75% then finally 3rd generation goes to 100% and their offspring will be pork/beef/lamb. It could also be kinda fun to have different visuals for how domesticated an animal is going from wild -> tamed. 1st gen, full wild hair, 2nd gen, less hair more colour, 3rd gen mostly colour little wild hair, finally full colour tame etc. I am just rambling thoughts but wouldn't that be such a better more fun mechanic then POOFFF Cow its clearly a forgotten about mechanic that needs looking at.