Taming rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Taming rework

Postby Fostik » Fri Dec 19, 2025 8:59 am

Taming seems to me very outdated process, largely damaged by 16.1 world speed.
And I get it devs wanted to achieve everything making just one direct shot of making world speed 5:1 real world, but instead it created more issues than solved.

Animal taming should not have been 3-5 days journey, taming instead should check your readiness to handle that animal type, and take 12-16 hours max as effort consuming quest-like process with multiple active sessions spread over that time period.
E.g. animal defies you - you need to win it in combat; animal craves specific food - you need to feed it some fruit or green; animal needs care - you need to apply some medication or herb.
Known as zunzon. Contact discord: zunzon.
User avatar
Fostik
 
Posts: 2329
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Taming rework

Postby derkami » Fri Dec 19, 2025 2:55 pm

I like the general idea.
Not sure if the implementation will be borked because the animals will need random items that aren't easy to get / characters are too low on per*exp.

The process is generally too long and annoying.
Since breeding is already extremely time consuming, I'd welcome a simplified taming process.
Image
Image
Image
User avatar
derkami
 
Posts: 178
Joined: Thu Jun 02, 2016 11:28 pm

Re: Taming rework

Postby vipes » Fri Dec 19, 2025 4:13 pm

Fostik wrote:E.g. animal defies you - you need to win it in combat; animal craves specific food - you need to feed it some fruit or green; animal needs care - you need to apply some medication or herb.


I like this. I think there should be a combat battle to initiate the taming process but then you need to do random quests to finish it which may or may not include more combat.

Taming being 100% combat is boring.
vipes
 
Posts: 83
Joined: Fri Nov 07, 2025 4:03 pm

Re: Taming rework

Postby terechgracz » Fri Dec 19, 2025 9:29 pm

You should be able to tame even if you log once per week for hour
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
terechgracz
 
Posts: 885
Joined: Wed Feb 07, 2018 5:06 pm

Re: Taming rework

Postby Rebs » Fri Dec 19, 2025 9:52 pm

Nar this is kinda lame imo.

We should go down the route Vintage Story does. Wild animals give birth and each generation their domestication gets higher until they give birth to an actual domesticated animal. You should during this process be able to increase the domestication % of the animal by punching it when it gets randomly aggressive but its optional and only gives a flat boost, plus you would still have to wait for it to breed. You need both wild Male and Female to be 100% Domestication in order to get a fully fledged domesticated animal. This would be a much better more rewarding process instead of going around collecting animals with ropes and punching them, I agree its outdated and feels like an after thought. Maybe even add a "pet" option where you can emote on an animal or even hand feed it every now and then to get a boost in % too, to take off your idea. - could also add medication to animals after you punched them sure.


Also Butchery Extension when?! I want some prime cuts and blood sausages.
Rebs
 
Posts: 239
Joined: Mon Jul 13, 2015 3:39 pm

Re: Taming rework

Postby derkami » Fri Dec 19, 2025 11:39 pm

That would make the whole process even longer.
You like suffering? Get yourself a dominatrix or something.
Image
Image
Image
User avatar
derkami
 
Posts: 178
Joined: Thu Jun 02, 2016 11:28 pm

Re: Taming rework

Postby Rebs » Fri Dec 19, 2025 11:44 pm

derkami wrote:That would make the whole process even longer.
You like suffering? Get yourself a dominatrix or something.


it would make it longer but it would make it optional to log in and punch animals, and its more of a interesting mechanic then just pooof you got a cow. You can do extra work that is rewarding because you get animals faster but you are not punished by not logging on every 4 hours to punch them and having them disappear. I should say that all none-domestic animals would still produce milk/wool etc so its similar but you after a few generations you get pog animals instead. I think its nice. Animals are actually way to fast to get, you can get END GAME CHEESE cooking before you even get bronze, its silly. Domesticated Animals should be late game.
Rebs
 
Posts: 239
Joined: Mon Jul 13, 2015 3:39 pm

Re: Taming rework

Postby derkami » Fri Dec 19, 2025 11:55 pm

Rebs wrote:
derkami wrote:That would make the whole process even longer.
You like suffering? Get yourself a dominatrix or something.


it would make it longer but it would make it optional to log in and punch animals, and its more of a interesting mechanic then just pooof you got a cow. You can do extra work that is rewarding because you get animals faster but you are not punished by not logging on every 4 hours to punch them and having them disappear. I should say that all none-domestic animals would still produce milk/wool etc so its similar but you after a few generations you get pog animals instead. I think its nice. Animals are actually way to fast to get, you can get END GAME CHEESE cooking before you even get bronze, its silly. Domesticated Animals should be late game.


So the non domesticated animals couldn't be used for cheese. The taming process should be like the crop process. So you are time gating this process behind a slower but stable domestication process. What about horses?
The animals would have to become kind of domesticated but not. I feel like this needs more consideration to make the implementation not awful. But maybe you're on to something. Still not sure if it would help or make the whole thing so tedious that nobody cares and waits until you can buy domesticated animals.
Image
Image
Image
User avatar
derkami
 
Posts: 178
Joined: Thu Jun 02, 2016 11:28 pm

Re: Taming rework

Postby Rebs » Sat Dec 20, 2025 12:38 am

derkami wrote:
Rebs wrote:
derkami wrote:That would make the whole process even longer.
You like suffering? Get yourself a dominatrix or something.


it would make it longer but it would make it optional to log in and punch animals, and its more of a interesting mechanic then just pooof you got a cow. You can do extra work that is rewarding because you get animals faster but you are not punished by not logging on every 4 hours to punch them and having them disappear. I should say that all none-domestic animals would still produce milk/wool etc so its similar but you after a few generations you get pog animals instead. I think its nice. Animals are actually way to fast to get, you can get END GAME CHEESE cooking before you even get bronze, its silly. Domesticated Animals should be late game.


So the non domesticated animals couldn't be used for cheese. The taming process should be like the crop process. So you are time gating this process behind a slower but stable domestication process. What about horses?
The animals would have to become kind of domesticated but not. I feel like this needs more consideration to make the implementation not awful. But maybe you're on to something. Still not sure if it would help or make the whole thing so tedious that nobody cares and waits until you can buy domesticated animals.


Yeah it should be longer, and this "pairs" well with how wild crops work. block cheese behind a long time gate to make it actually end game per-say. I of course am not considering everything right here but really there is 2 points from this implementation that I think I like 1. Moves taming into a more "realistic" mechanic, and 2. stops us from being punished for missing a phase but instead rewards us for being active instead. There can be a huge number of random tib bits we could consider I honestly thought after wild crops become a thing we would have seen thing implemented after the fact. if they pair this with a butchery expansion too it could really be a dope new world feature that people actually wanna play out. But lets get rid of this stupid arse taming system that doesn't respect players time and feels like an outdated "hacky" way of implementing domesticised animals.

Yeah for sure, horses could just simply have be ridable but have more pony power the more domesticate it gets or something.

Also a point about tedium, It would literally just be a waiting game, bring some animals back and start feeding them, you can come and pet them/punch them whatever to speed the process up but slowly they would domestica over time. Maybe each generation has a "domestication cap" IE wild can not go above 50% but 2nd generation can got to 75% then finally 3rd generation goes to 100% and their offspring will be pork/beef/lamb. It could also be kinda fun to have different visuals for how domesticated an animal is going from wild -> tamed. 1st gen, full wild hair, 2nd gen, less hair more colour, 3rd gen mostly colour little wild hair, finally full colour tame etc. I am just rambling thoughts but wouldn't that be such a better more fun mechanic then POOFFF Cow its clearly a forgotten about mechanic that needs looking at.
Rebs
 
Posts: 239
Joined: Mon Jul 13, 2015 3:39 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot], ZamAlex, jock and 3 guests