Remove the speed up

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Remove the speed up

Postby Dawidio123 » Sat Dec 20, 2025 3:26 pm

We're here at -4, in a few days it'll be -5 and we are at the end of actual new stuff and progression at that point since we'll have steel.
How about you just remove the speed-up past -5, there is no benefit to it past that point, what are you rushing to? Yeah some exploity stuff from speed-up will get cucked and it'll be literally another boring world without changes but if you think the ppl who grind to -9 actually want the shit to stay at the current pace you'd have to be blind. There are so many adjustments and fixes needed that it's not even worth listing them all since the speed up is not something anyone wants for another world, at least not to this extent.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1354
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Remove the speed up

Postby Audiosmurf » Sat Dec 20, 2025 3:29 pm

The speed increase is pretty good in a lot of places, I think, it just needs to be something with parameters instead of a blanket change by effectively turning a knob.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
User avatar
Audiosmurf
 
Posts: 2613
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Remove the speed up

Postby VDZ » Sat Dec 20, 2025 6:12 pm

Dawidio123 wrote:There are so many adjustments and fixes needed that it's not even worth listing them all since the speed up is not something anyone wants for another world, at least not to this extent.

Which is precisely why they all need to be listed individually, so the devs can know which things are fun to speed up and which things aren't.
User avatar
VDZ
 
Posts: 2720
Joined: Sun Jul 17, 2011 2:27 am

Re: Remove the speed up

Postby Pills » Sat Dec 20, 2025 9:27 pm

Honestly for me the biggest thing is curiosities, having a real hard time keeping on top of them.

Everything else is quite welcomed so far. That being said, I already know I'm going to had trying to stay ontop of livestock. I'd prefer that stayed at the old speed or they overhauling the breeding mechanics
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
User avatar
Pills
 
Posts: 646
Joined: Thu Apr 04, 2019 1:21 am

Re: Remove the speed up

Postby bmjclark » Mon Dec 22, 2025 10:28 am

I've actually been enjoying most of the things being sped up with the exception of curios. I imagine the steel timers would be pretty nasty too if we weren't going to just bot them
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
User avatar
bmjclark
 
Posts: 4018
Joined: Thu Jan 27, 2011 6:40 am
Location: Ontario, Canada

Re: Remove the speed up

Postby Sevenless » Mon Dec 22, 2025 10:53 am

VDZ wrote:
Dawidio123 wrote:There are so many adjustments and fixes needed that it's not even worth listing them all since the speed up is not something anyone wants for another world, at least not to this extent.

Which is precisely why they all need to be listed individually, so the devs can know which things are fun to speed up and which things aren't.


Personal opinion, in no order, off the top of my head:


Animals nyes
-we need the quality gain speed desperately, but the workload is brutal before the speed up even. Revert the speed, increase the quality gain imo.

Curios no
-being able to say "I've got curios for the day" is nice, we don't have that anymore and just dump garbage into our heads for most players. Early game curios being fast running makes this infinitely worse because your desk isn't big enough as well.

Crops yes
Trees yes

Mineholes no
-timegate mechanic sped up kinda counteracts the whole point of a timegate. A lot of villages (I believe at least) got downgraded into hermit style "eh when we get to it" much earlier in the world and it feels stressful when you're also trying to manage other village setup stuff.

silk/steel no
-unless changed to be like cheese with no failure condition

cheese/tarkilns/leather/drying/smoking/pickling yes

seasons eh(?)
-They're long enough that other than winter it's kind of a neutral change for me I guess?

claim/palisade drying nyes
- The point of drying time for these two is to give you a chance to prevent someone dropping a siege requiring nuisance beside you. But anything outside 2 minimaps where you normally walk in the endgame will have these dried in the vast majority of the time anyway under the old drying time? However the main use case for this was safepali dropping as a hostile pvp thing, which with the new gate changes is less of an issue.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7684
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Remove the speed up

Postby Dawidio123 » Tue Dec 23, 2025 7:59 pm

Sevenless wrote: But anything outside 2 minimaps where you normally walk in the endgame will have these dried in the vast majority of the time anyway under the old drying time? However the main use case for this was safepali dropping as a hostile pvp thing, which with the new gate changes is less of an issue.

Agree with the rest but spamming safepalis near someone is still very much a thing (even if it's just a claimed house or a place you can build a segment behind you) or for all the norage fighters who will try to aggro you off their pclaim they can instantly expand to huge swats of land. Have fun 16h ramming them.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1354
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Trendiction [Bot] and 12 guests