Experiment: Add PvP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Experiment: Add PvP

Postby Rebs » Tue Dec 30, 2025 9:42 pm

EDIT: Shortened for those who don't like reading.

Remove Rage: Allow all characters to attack others, no skill requirement.
Nerf Safepali: Restrict safe-pali to "Red-Handed" status or remove it.
Attribute-Only Combat: Level the field by removing Skill comparison in PvP.
Accessible Siege: Remove the Brimstone requirement and simplify siegecraft to lower the barrier for non-factions.
Authority Drain: change thing challenges to drain settlement Authority to zero, siege craft can built anywhere but cant be used until auth is zero (this was implemented before).
Always-On Presence: Characters remain logged in permanently.
Remove Combat Moves Discovery: Start with all combat moves.
Hearth Vaults: Give every Hearth Fire a 50-item "safe" storage to ensure players can always rebuild after a raid.

Add more scent usages, here are some ideas I pulled out of my arse:
Revenge Challenges: Use a criminal's scent in a Thing Challenge to increase Authority drain on their claim.
Studyable: Turn scents into curiosities that grant % LP based on player and the scent type.
Spice: Use scents in food to gain stat buffs that scale based on how much stronger the criminal is than you.
Auth Bleed: Apply a scent directly to a claim to slowly bleed its Authority.
Alchemy: Brew potions to temporarily match the criminal’s skill or attribute levels.
A Fetish: piece of gear that increases openings or increases tier of your armour against that specific player.
Altar Curses: Use scents on altars to inflict slow healing, stat debuffs, or "stomach curses" on criminals.
Masking: Create items that replaces your own scents with those of another player.
Stink tracker: Craft items that amplify a scent's "stink" for infinite, high-precision tracking.
Snuff: Sniff scent-snuff for a speed/stat boost when in active combat with that specific criminal.
Nidbane thief: Send a nidbane to steal equipped items from a criminals.
Tea: Brew herbal tea with scents for massive stamina recovery per sip.
Province Taint: Smear scents on Thingwalls to stop all forageables, animals, and crops from spawning in that province.
Targeted Challenges: Use scents to ensure a Thing Challenge only affects one specific player’s claim.
Bloodhound Animals: Use scents on animals to make them track a specific player like a nidbane.
Dove Cage: Carry caged dove that freak out when the owner of a stored scent is within 5 grids.
Papa Nurgle’s Blessing: Rub your own scent on yourself, everyone can now see your scents in exchange for a +X% CON buff.
Stench of Decay: Use vile powder on Thingwalls to force crops to fallow.
Scented Candles: Light a candle that stays lit only as long as the criminal is currently online.
Last edited by Rebs on Tue Dec 30, 2025 11:56 pm, edited 6 times in total.
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Re: Experiment: Add PvP

Postby Mr_Bober » Tue Dec 30, 2025 10:16 pm

Rebs wrote:Here is the grammar-checked version of your text. I have corrected the spelling, punctuation, and sentence structure while keeping your specific terminology and formatting tags intact.


Lol, didn't even bother to clean up the AI slob.
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Re: Experiment: Add PvP

Postby Robben_DuMarsch » Tue Dec 30, 2025 10:31 pm

My idea for PVP: A system even Jorb and Loftar can understand.
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Re: Experiment: Add PvP

Postby taurenshaman » Tue Dec 30, 2025 10:40 pm

too short didn't read

Can you make it longer please? I have too long attention span to understand this. I need to fill my context buffer to actually read that. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That.
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Re: Experiment: Add PvP

Postby Rebs » Tue Dec 30, 2025 10:56 pm

Mr_Bober wrote:
Rebs wrote:Here is the grammar-checked version of your text. I have corrected the spelling, punctuation, and sentence structure while keeping your specific terminology and formatting tags intact.


Lol, didn't even bother to clean up the AI slob.


Thanks, English not my first language.
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Re: Experiment: Add PvP

Postby Rebs » Tue Dec 30, 2025 11:01 pm

taurenshaman wrote:too short didn't read

Can you make it longer please? I have too long attention span to understand this. I need to fill my context buffer to actually read that. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That. That.


There made it short for the simpletons.
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Re: Experiment: Add PvP

Postby TemuGuardian » Wed Dec 31, 2025 10:53 am

Remove pvp
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Re: Experiment: Add PvP

Postby sMartouts » Mon Jan 05, 2026 11:08 am

World 4, 2 months duration, topics in ICA: 208, cringe: low
World 16 (+ 16.1), over 1 year duration, topics in the moot: 55, cringe: high

State of playerbase: old.
State of pvp: nonexistent.
State of game: dead.

Add PVP.
Make friends with the other buckets or try to escape the crab.
I'd easily call everything the Bible of our times. » special thanks to MagicWomanPOCS
I only said this sentence to log in. by keeko » 10 Oct 2038, 02:57
Ard Client, Best Client!
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Re: Experiment: Add PvP

Postby MightySheep » Mon Jan 05, 2026 11:55 am

meteors: none
kingdom mechanic engagement: none

only reason to pvp is if ppl decide to do it for essentially no real reason

but also there was very early pvp stuff I didnt put in moot mainly because why post video to hear the usual whining from usual retards
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