Bee dungeon Quaility of life fix

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Bee dungeon Quaility of life fix

Postby maze » Wed Dec 31, 2025 12:52 am

After running a lot of Bee Dungeons, there’s one thing I really wish could be improved.

Problem: When unlocking the Queen’s room, if the dungeon requires several keys/lanterns, messing up the sequence forces you to redo the entire thing. On larger dungeons this often means repeatedly walking long distances back and forth, which feels more frustrating than fun.

Suggestion: Once you successfully use the correct lantern/key, it should stay activated (glowing green or otherwise marked). If you fail on a later lantern, only that lantern should reset: it goes out, you fight the bees, and then you continue trying to find the right one without restarting the whole sequence. Removes the tedious backtracking that kills the fun.
Administrator of CoS
game ideas
User avatar
maze
 
Posts: 2795
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Bee dungeon Quaility of life fix

Postby MightySheep » Fri Aug 28, 2026 1:27 pm

bee dungeon end puzzle is pure tedium and I often see bee dungeons where someone got to the end and just didnt bother to finish and Ive left loads of them myself

who can be bothered to figure out in what sequence to press 6 lanterns that are miles apart and dump 6 big bees on ur head every time u fail

all for what? a small heart and a bee wing? the bee wing is nice sure but not worth this effort
User avatar
MightySheep
 
Posts: 2492
Joined: Fri Jul 22, 2011 1:18 pm

Re: Bee dungeon Quaility of life fix

Postby Nightdawg » Fri Aug 28, 2026 1:52 pm

Jorb believes Skill = Tedium & RNG

Good luck changing his mind
jorb wrote:I do not want to over-promise or hype up stuff that could be months out.

"Our primary development direction is toward object-controlled-objects"
User avatar
Nightdawg
 
Posts: 2608
Joined: Fri Feb 28, 2020 12:31 am

Re: Bee dungeon Quaility of life fix

Postby cellites » Sat Aug 29, 2026 2:39 am

Honestly this would be such a nice change, the difference in time completing a dungeon can take is insane based on your luck. It's like a 5-10 minute difference from getting it on the first try and getting the pattern wrong a few times.
cellites
 
Posts: 64
Joined: Mon Jan 07, 2019 1:27 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Amazon [Bot], Claude [Bot]