Critique: New gilding system.

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Critique: New gilding system.

Postby Hasta » Mon Jan 05, 2026 12:30 am

Not even touching with a 40-foot stick the steaming pile of reasoning behind this "c r e a t i v e d e s i c i o n", I'll argue that using the new system is endlessly more dissatisfying, frustrating and DOES NOT SPARK JOY. Add a RNG to catching a rabbit next update, will ya? Maybe it'll bite you or maybe it'll turn into a fucking moose and fuck you up, oh how fun! That'll make people like catching rabbits more and will definitely be an improvement on overall gameplay satisfaction and pleasantness!

And now the obligatory fuckest of fuckyous to the devs: you sharted an oopsie and should fix it or wipe it and in any case feel humbled and ashamed facing this towering turd of your incompetence.

End of critique.
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Re: Critique: New gilding system.

Postby Hasta » Mon Jan 05, 2026 12:33 am

Oh also confirming gilding with "Return" and confirming recycling with "1" is a dingleberry on top. This maybe just a custom client issue but it's always been clumsy as fuck IIRC.
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Re: Critique: New gilding system.

Postby NazuBlah » Mon Jan 05, 2026 3:34 pm

Hasta wrote:I'll argue that using the new system is endlessly more dissatisfying, frustrating and DOES NOT SPARK JOY

Working as intended.

Hasta wrote:Add a RNG to catching a rabbit next update, will ya? Maybe it'll bite you or maybe it'll turn into a fucking moose and fuck you up, oh how fun! That'll make people like catching rabbits more and will definitely be an improvement on overall gameplay satisfaction and pleasantness!

This is actually a good idea! That'd invigorate the rabbit economy and drive further player engagement by adding a heavier dynamic to rabbit supply and demand that encourages players to seek out rabbit dealers, while also encouraging people to invest in rabbit huts(bet most players forgot those exist). +1, although the moose would need to turn back into a rabbit upon defeat in order to prevent the player from potentially benefitting from this in any way to fit the game's design philosophy.
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Re: Critique: New gilding system.

Postby lordgrunt » Tue Jan 06, 2026 1:41 am

turn everything that player attacks into potentially amazing and sparkly (obv while) snake, (read a 150+ snake, very fucking sparkly). i mean, if you cut down a bear or moose in two fell swoops, there should always be a chance that a random, a confidently formidable, beefed up snake should pop up?

wait, why are you looking at me like that. imagine going to Thailand for holiday. register, take a look at your room, complain about lack of window screens, wake up with snakey inside your vagey.

really, never hapened to you? come on ...








rly, white snakes only.
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Re: Critique: New gilding system.

Postby Audiosmurf » Tue Jan 06, 2026 1:51 am

But there is RNG involved in catching a rabbit
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Re: Critique: New gilding system.

Postby Sevenless » Tue Jan 06, 2026 4:27 am

Audiosmurf wrote:But there is RNG involved in catching a rabbit


Ever have bad luck on a new character (pre-squirrels), finally find a rabbit and it runs 1.5x sprint speed? Those were the days :ugeek:
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Lucky: can be so ugly, can be so heartwarming
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Re: Critique: New gilding system.

Postby Hasta » Fri Jan 09, 2026 6:34 pm

As a wholesome tradition, after a frustrating crafting session - @jorb & @loftar: shove your "new gilding system" up your behind you shriveled sea urchins.

New gilding system SUUUUUUUUCKS.
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Re: Critique: New gilding system.

Postby azrid » Fri Jan 09, 2026 7:21 pm

At first I liked the idea of the new gilding system but people have brought up way too many good points in different threads.
I have also noticed many of these flaws in my own gameplay.
I think they either have to commit a lot of hours to address all the flaws or just revert.
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Re: Critique: New gilding system.

Postby Hasta » Sat Jan 10, 2026 1:34 pm

Another day, another fucked up item.

You may be bad at game design, OR you may take long hiati from game design, not BOTH.

Get back to work and fix your crafting system you ruined for no apparent reason whatsoever.
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Re: Critique: New gilding system.

Postby taurenshaman » Sat Jan 10, 2026 4:32 pm

What game design gooder?
10q - one slot
40q - two slot

Right? Or not?
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