lifted container exploding too fast when disconnected

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lifted container exploding too fast when disconnected

Postby gravesmerch » Thu Feb 19, 2026 4:51 pm

i was lifting my Exquisite Chest on a 1 tile tunnel when connection faltered, reconnected couple minute later and already chest was deleted

Exquisite Chest fits tunnel if you spin it, I guess that was the issue because it happened before in a wider area and didn't explode

probably same for Large Chest
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Re: lifted container exploding too fast when disconnected

Postby vatas » Thu Feb 19, 2026 9:07 pm

I assume the problem is that rather than any kind of logical attempt, the Exquisite Chest was placed completely randomly and it ended up clipping through cave wall. This caused the "explosion."

This sounds something that could be feasibly fixed:
1) Simply give the random placement at least few additional tries to get a "legal" placement before having an "illegal" placement destroy the lifted object. (At least in the OP's scenario, it should be made to attempt variations of 90 degree grid placement. Otherwise, 9 times out of 10 or so, the chest would end up placed diagonally which would never fit.)
2) Write a more elegant logic where the disconnected character attempts to place the lifted object in a "legal" way.
3) Indirect option: add a system where containers placed in a "illegal" way aren't exploded, but are instead made impossible to interact with, other than lifting it. This should halt any kind of "container stacking meta" that would result from simply removing the current preventative measure.
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Re: lifted container exploding too fast when disconnected

Postby jorb » Thu Feb 19, 2026 11:49 pm

Will look at how the logic works RN, at least.
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Re: lifted container exploding too fast when disconnected

Postby stya » Sat Feb 21, 2026 5:02 pm

90° rotation of the chest always fit a mined tile and some of the other rotations fit as well, I also lost an exquisite chest with slimes chasing me and a then huge lag + disconnection :oops:
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Re: lifted container exploding too fast when disconnected

Postby stya » Mon Mar 23, 2026 4:02 pm

This one survived server crash :D
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