var = new quests

Thoughts on the further development of Haven & Hearth? Feel free to opine!

var = new quests

Postby serVar161 » Mon Feb 23, 2026 2:23 pm

Idea: Change the quests, make them more varied and relevant. Capture more areas of the game. More "constructive" quests.

Given by the Tree.
Remove:
- Hunt an animal (you can make an exception for beaver hunting)
- Catch an animal
- Catch a fish
Why does the tree need this?

Add:
- Plant any or a specific tree or bush (excluding very rare ones)
- Bring fertilizer
- You can complicate the forage search by creating a chain: a) find b) plant in a pot (the tree hardly wants them to die; only things that can be planted without a credo)

Given by the Frog.
Add:
- Bring a frog, a toad, or a toad on a throne (sitting on a stone won't find a wife/husband).
- Bring something found in the swamp: water lily leaves, dragonflies, turtles, reeds, ... (nostalgia).
- Bring an alchemical potion

Leave the rest as is. She takes revenge on animals for those eaten, can eat forage and fish herself, and artifacts and items are useful for farming.

Gives Stone.
Add:
- Bring a certain type of stone (found at level 1 or on the surface)
- Build something out of stone
- Chop down a certain tree or just a tree. Stone doesn't like wood!

Gives Rotten Stump.
Add:
- Plant a random tree or bush (excluding very rare ones) (good mood)
- Bring paint (wants a "makeover")
- Chop down a tree (bad mood)

Suggest your suggestions.
My english is bEd.
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