Craftsman Signatures, Custom Item Names & Rarity System

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Craftsman Signatures, Custom Item Names & Rarity System

Postby Malagast » Fri Feb 27, 2026 3:17 am

So...

I’ve been thinking about ways to add more flavor and identity to crafted items, and I wanted to share an idea (or two). Surely I’m not the first to suggest these things, but I’ll add to the thinking cloud.

1. Craftsman Signatures (Etching or Writing Your Name on Items)
It would be really immersive if players could optionally etch their name onto crafted items, with a specific tool (engraving knife, chisel, etc.) or via Hearth Magic.

Or unlocked through a relevant skill.

Not necessarily for all items — maybe limited to weapons, armor, high-tier crafted goods... alcohol or pipeweed with a brand name, anyone? No? Just me? Ok… how about picture frames to not only display paintings but add names to them and their artists (if they are brave enough to say it is their own work :lol: ).

... other limitations could include allowing only crafted items above a certain quality threshold to be etched with signatures...

The signature could appear as:

Hunter’s Bow (crafted by Malagast)

or

Hunter’s Bow
— Etched by ????

Completely optional, of course — some players may prefer anonymity.

This would add identity to trade, let famous crafters build a reputation, make gifts and heirlooms more meaningful, and of course add roleplay depth.

It would feel very “craftsman-like,” especially in a world as immersive as Haven.

2. Custom Item Names (With Original Name Preserved)
Alongside signatures, it would be amazing if certain items (again maybe weapons or higher-tier gear) could be renamed.

For example:

“Widowmaker”? Lol
(Hunter’s Bow)

The original item name would remain visible in brackets for clarity and mechanics.

This would again only add flavor and let legendary items actually feel legendary… I would say, anyway :D

Custom naming could maybe require a cost, be permanent, or be limited per character
...or require high skill investment.

3. Rarity System (Optional Idea – might not fit Haven but I can only imagine the potential for crafting in general)
This is more ambitious, but inspired loosely by systems like Wurm Online.

Imagine certain crafted items having a small chance to become rare… or epic… or “insert word and cool glowing effect.”

This could provide a small or bigger buff depending on rarity, or, as previously mentioned, purely visual effects (subtle glow, particle effect, special border), or both.

Not something game-breaking — just enough to add extra excitement to crafting.
(It is one of the major reasons Wurm Online retains players to this day… :( )
It could add another layer to the crafting meta, make high-end crafting more thrilling, and introduce memorable, sought-after items into the world.

Even just a visual distinction would go a long way.

I know especially the rarity system would be a larger undertaking, but even just the signature + naming system would add a lot of personality to crafted items.

Haven has always had a strong world identity — this could push that even further by letting players have even more tools to leave their mark on the world in a tangible way.

Curious what others think. Too much? I am a sucker for flavor, which Haven already provides so much of, and this could make things even… tastier.

Bonus idea that has nothing to do with this post — a small experience event for drinking alcohol… would make taking that sip before feasting feel more satisfying and add more value to alcohol, albeit minor.
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Re: Craftsman Signatures, Custom Item Names & Rarity System

Postby serVar161 » Fri Feb 27, 2026 4:06 am

1. Craftsman Signatures (Etching or Writing Your Name on Items) +
Engraving with the name of the creator of the item sounds good:
+ You can show that the items you are wearing were made by you.
+ Will increase motivation to create high-quality items.
+ More orders will come to artisans, not resellers.
- There are many advantages, the only disadvantages are - possible incorrect names of artisans. Although this “problem” can be easily solved by introducing control over player nicknames (if there is none)

2. Custom Item Names (With Original Name Preserved) -
- For the same reason, the ability to change the name of items is not a good idea - there will be incorrect names and there is no way to control this. It's fun, but there are more necessities and disadvantages than advantages.

3. Rarity System (Optional Idea – might not fit Haven but I can only imagine the potential for crafting in general) -+
+ The ability to change the visual appearance of equipment sounds good.
But:
- The chance to get a higher quality item is excitement and a casino.
- Trying to create an item with better characteristics from the same materials will break the crafting system.
- All that remains is to obtain a visual effect depending on the quality, which is implemented in many games, this will not affect the process, but without bonuses the meaning of the division into epic legendary is lost.
- At the moment, such a system already exists, based on decorating clothes and the chance to receive additional decoration.

It's easier to use the gem insertion system. Add the ability to insert jewelry into weapons and equipment and, depending on this, change the appearance or create visual effects.
As an option, if you want to see “Legendary Straw Hat” instead of “straw hat”, you can link “quality” to the number of decorations in it. With a possible change in visual effect.
My english is bEd.
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Re: Craftsman Signatures, Custom Item Names & Rarity System

Postby Frogg » Fri Feb 27, 2026 4:33 am

another 5,000 wooden cups with racial slurs carved into them have been added to the global trash pool. :?
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au revoir

Postby FaithfulToadd » Fri Feb 27, 2026 5:12 am

au revoir
Last edited by FaithfulToadd on Sat Mar 14, 2026 12:35 am, edited 1 time in total.
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Re: Craftsman Signatures, Custom Item Names & Rarity System

Postby Regulus2424 » Fri Feb 27, 2026 9:07 am

yeah let's also add a message that shows the name of the weapon when you get knocked out "you have been struck down by the NoobSlayer9000" (this the best possible example btw, in reality it will be just slurs upon slurs)
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
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