Sawmill but for Cloth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Sawmill but for Cloth

Postby bmjclark » Sat Feb 28, 2026 2:43 am

Add a new building for the Windmill/Waterwheel that automatically turns Fibers into cloth.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: Sawmill but for Cloth

Postby serVar161 » Sat Feb 28, 2026 5:27 am

Historically, such machines existed, and their appearance dates back to the beginning of industrialization—the late 17th century.
Although the game features cast iron and steel, whose appearance is attributed to the same time period, Haven seems to be in the pre-America era (15th century). There are no potatoes, corn, chocolate, or tomatoes... but there is tobacco.
I think it's a question of era and compatibility. On the one hand, such a machine doesn't seem to stand out from the overall picture—it runs on a water wheel, not steam or electricity—but on the other, it marks the beginning of industrialization and automation, which isn't associated with Haven.
My english is bEd.
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Re: Sawmill but for Cloth

Postby azrid » Sat Feb 28, 2026 9:01 am

bmjclark wrote:Add a new building for the Windmill/Waterwheel that automatically turns Fibers into cloth.

support my thread
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Re: Sawmill but for Cloth

Postby serVar161 » Sat Feb 28, 2026 12:15 pm

I've read it.
Water-powered sawmills appeared in medieval Europe in the 14th century—before the discovery of America—and correspond to the Haven era, albeit at the very edge.
The mechanical loom is much more complex and at a different level of technology. Concession after concession, and while some ride horses and hand-sew clothes, others have factories and tanks.

But most importantly, unlike lumber and flour, mass production of fabric will greatly impact gameplay. You feed fibers into the mechanical loom, take tons of finished fabric, and sew millions of identical garments. You decorate them until you get the maximum possible quantity. Meanwhile, the mechanical loom prepares a new batch of fabric for your next attempts.
Those who use bots and alts now to speed up the process will use them with the mechanical loom and gain an even greater advantage over players who play on their own.

Hand sewing takes time, and you had to choose which skills to prioritize when sewing clothes, whether to spend a lot of time alone or team up with others and do it faster, sew yourself or rob someone else,engage in sewing or another profession and buy clothes.
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