Make cheese great again!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make cheese great again!

Postby CryCryBaby » Sat Feb 28, 2026 10:51 pm

A lot of veteran players are seriously worried and frustrated that there are foods better than cheese. So why not make cheese great again?

Let’s introduce the “Cheese Crust Pie” — just make cheese a useful add-on for pies and the problem’s solved. You could also add cheese to fillings, make smoked cheese, or find some other valuable use for it.

And then, pickled mushrooms too, please!
You do not have the required permissions to view the files attached to this post.
CryCryBaby
 
Posts: 48
Joined: Fri Apr 10, 2020 9:10 am

Re: Make cheese great again!

Postby SnuggleSnail » Sun Mar 01, 2026 2:50 am

SnuggleSnail wrote:The main two pieces of evidence I’d point to for the devs having a diagnosable learning disability:

  • Loftar being unwilling to convert game time to real time on inspect/error messages because the timers would start on numbers that aren’t highly composite, which is “ugly.”
  • ***Literally*** zero thought being put into what foods are good (FEPs are decided by an alg that's basically just RNG), when it’s what 90% of most people’s playtime revolves around.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3361
Joined: Sat Oct 12, 2013 4:04 pm

Re: Make cheese great again!

Postby FaithfulToadd » Sun Mar 01, 2026 3:27 am

CryCryBaby wrote:A lot of veteran players are seriously worried and frustrated that there are foods better than cheese. So why not make cheese great again?

Let’s introduce the “Cheese Crust Pie” — just make cheese a useful add-on for pies and the problem’s solved. You could also add cheese to fillings, make smoked cheese, or find some other valuable use for it.

And then, pickled mushrooms too, please!

+1 all.

Not to rehash the earlier thread, but I think it actually wouldn't be that bad to remove FEPs for a world. Or simplify them, perhaps. Maybe foods give stats directly, on a % chance basis, quite simply? With hunger reducing the odds of a given meal resulting in a stat increase?

Maybe food items could be combined into 'Feast' items, with feasts consisting of 3 or more food items occasionally giving 2 points in a stat? And some way to preserve the idea of the variety bonus would be neat.

I'm just spitballing, but I'd like to see a couple of highly experimental worlds (in general), where stuff like FEPs (more specifically) or even combat relations (gasp!) get changed in some fundamental way. I'm sure lots of players here also wouldn't mind seeing several choice recipes get removed. Autumn Steak seems 'obviously too good' according to some folks, so maybe consider removing it? Or change the system such that there is a new OP food for a change?

Tired of seeing new food ideas get immediately tossed in the gutter because some self-esteeming veteran thinks 'mandatory' (heavy eye-roll there :roll: ) additions are a no-no. More food for the sake of food seems genuinely good. I like that LOTS of different industries result in new food; glassmaking -> pickle jars, for instance.


Mandatory Reading for Critics

Before anyone rages at anything I said in this reply, please consider the effects of removing other systems, like drinks for instance. Drinks in Haven are something that most players don't bother with due to low yield of fruit, and the various complexities involved; preferred drinking vessels, for instance. Removing it might satisfy players who think drinks are 'mandatory', and replacing it with something more fun would delight the rest of us who simply never bothered with the so-called 'mandatory' system in the first place.
Occupation: Happily married housewife. Interests: Roleplaying, painting, poetry, and scripture.
Howdy y'all!
User avatar
FaithfulToadd
 
Posts: 236
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Re: Make cheese great again!

Postby loleznub » Sun Mar 01, 2026 10:42 am

An experimental change I think would be fun is if you received a 'rebate' of half the FEPS not used.

I.e if you have a bar that requires 100 FEP to 'complete' and you eat something that gives 25 STR, 25 STR+2, 25 CON, 25 CON+2 (for ease of numbers), you randomly gain 1 of the FEPS as you normally would, in this case STR 1 is chosen.

The other feps are then immediately refunded by half their value and added back onto the bar without any additional hunger or satiation loss. If this would then cause the character to FEP again, the process repeats until it doesn't.

Would help the sprucies gain stats and reduce the need for alts for every fucking task since you'd end up with a nicer balanced character with no drawback, and reduce the tedious of eating simulator. It would also feel less bad for lower end players for making 'better' foods, giving them a bigger incentive to do so.

i.e if you eat Shep pie for 1800 CON, 1800 AGI, 300 PER, 75 PER+2, 150 STR+2, and your FEP Bar is really low (50, for example), the food would basically give all the increases without any carry over:

CON + 1 chosen, removes all 1800 CON+1 from FEP pool

900 AGI, 150 PER, 37.5 PER+2, 75 STR+2 is refunded to the FEP bar, which gains another stat (total is higher than 50)

PER+2 is chosen, removes all PER+2 FEP from pool

450 AGI, 75 PER, 37.5 STR+2 is refunded to the FEP bar, which gains another stat (total is higher than 50)

STR+2 is chosen, removes all STR+2 FEP from pool

225 AGI, 37.5 PER is refunded to the FEP bar, which gains another stat (total is higher than 50)

PER +1 is chosen, removes all PER+1 from pool

112.5 AGI is refunded to the FEP bar, which gains another stat (total is higher than 50)

AGI is only thing left, and is fully consumed.

¦]
loleznub
 
Posts: 749
Joined: Sat Sep 14, 2013 4:26 am

Re: Make cheese great again!

Postby FaithfulToadd » Sun Mar 01, 2026 11:31 am

loleznub wrote:An experimental change I think would be fun is if you received a 'rebate' of half the FEPS not used.
...
Would help the sprucies gain stats and reduce the need for alts for every fucking task since you'd end up with a nicer balanced character with no drawback, and reduce the tedious of eating simulator. It would also feel less bad for lower end players for making 'better' foods, giving them a bigger incentive to do so.

Is it a mistake to think you're making a sincere suggestion? I'm going to infer, based on tone, that your idea has some sort of obvious hole in the math that makes the proposal undesirable in some way. Perhaps you'll enlighten us by speaking plainly, or using an example that is easier to follow? 5 variables plus a modifier, plus ridiculously high numbers, is all a bit much for a 4AM discussion.

But on an abstract level, I agree. I would prefer a food system that encourages hearthlings to make the best food they are able to make, rather than 'waste' FEPs by eating sausage on characters who, under the present regime, don't need that many FEPs for a stat increase.
Occupation: Happily married housewife. Interests: Roleplaying, painting, poetry, and scripture.
Howdy y'all!
User avatar
FaithfulToadd
 
Posts: 236
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Re: Make cheese great again!

Postby loleznub » Sun Mar 01, 2026 12:05 pm

Should you find yourself incapable of adhering to the exemplar delineation presently articulated prior to your consideration, I harbor considerable apprehension regarding your potential deficiency in the requisite cognitive faculties to proffer recommendations pertinent to the intricate and multifaceted nature of the contemporary alimentary infrastructure in its prevailing configuration.
loleznub
 
Posts: 749
Joined: Sat Sep 14, 2013 4:26 am

Re: Make cheese great again!

Postby serVar161 » Sun Mar 01, 2026 2:25 pm

I like the idea of ​​being able to further process and use food (smoking, adding to other dishes).

loleznub wrote:An experimental change I think would be fun is if you received a 'rebate' of half the FEPS not used. ¦]

An interesting proposal.
This will likely increase the variety of food used and shift the balance from quantity to quality.
But. There's a chance that the dishes people eat will simply change – instead of sausages, they'll be eating dishes with multiple stats ("cornucopias").

There may also be difficulties in improving some weak stats. If the "primary" stats are constantly being strengthened in parallel.
For example. When I'm leveling up my psyche, which is significantly lagging, I don't need other stats to increase simultaneously – that would take me even longer to level it up.

Although, with such a system, it's likely that the "additional" stats will be quite high while leveling up the "primary" stats. And there will be no need to level them up separately – which could lead to a decrease in food variety.
My english is bEd.
User avatar
serVar161
 
Posts: 94
Joined: Mon Feb 23, 2026 10:55 am

Re: Make cheese great again!

Postby serVar161 » Sun Mar 01, 2026 2:40 pm

Perhaps there are other ways to encourage people to eat more varied foods.
- By increasing satiety when eating monotonous foods.
- Or improve the variety system as suggested above.
- Or by adding a "contains essential elements" parameter—how much the amount of food required to increase a stat is reduced by eating a given dish. Currently, it depends on the number of different dishes, not their quality. This would avoid people eating just one berry or fruit of each type, but rather using "high-quality" food.
(This could be either a bonus multiplier for the current food reduction for the upgrade, or a replacement to make this parameter explicit.)
My english is bEd.
User avatar
serVar161
 
Posts: 94
Joined: Mon Feb 23, 2026 10:55 am

Re: Make cheese great again!

Postby FaithfulToadd » Sun Mar 01, 2026 5:37 pm

loleznub wrote:Should you find yourself incapable of adhering to the exemplar delineation presently articulated prior to your consideration, I harbor considerable apprehension regarding your potential deficiency in the requisite cognitive faculties to proffer recommendations pertinent to the intricate and multifaceted nature of the contemporary alimentary infrastructure in its prevailing configuration.

You can just say 'retard' and then I can block you. It's OK.
Occupation: Happily married housewife. Interests: Roleplaying, painting, poetry, and scripture.
Howdy y'all!
User avatar
FaithfulToadd
 
Posts: 236
Joined: Mon Jan 05, 2026 11:22 pm
Location: Texas, USA

Re: Make cheese great again!

Postby Dawidio123 » Tue Mar 03, 2026 1:30 pm

This game needs a full rebalance of all the foods in it done by someone who has actually engaged with the fepping/cooking mechanics ever (not the devs) so it will never happen, best we can get is screeching about specific food/meat (like ppl fucked cachalot from top meat into charisma trash now) and getting it nerfed/buffed, and coping jorb doesn't wake up deciding to add a whole ass new system that powercreeps any food before. Pickles aren't that insanely good by design, they're good because that's how stacking 300-400% of spice works in the system (and shepherd pies REALLY liking chives), and no other food can do that. Adding further processing to cheese won't do anything unless you're able to fit in 400% spices in there somehow or just make base feps insane on those foods. I mean how can any food be better than a 300% spice driftkelp salt roulade that just gives like base (at 10ql) 250 str+2 or 250 con+2 depending on the mats, furthermore should any food even be that good, that's the other thing to consider.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Dawidio123
 
Posts: 1403
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Flyrella, Hasta, Trendiction [Bot] and 45 guests