An experimental change I think would be fun is if you received a 'rebate' of half the FEPS not used.
I.e if you have a bar that requires 100 FEP to 'complete' and you eat something that gives 25 STR, 25 STR+2, 25 CON, 25 CON+2 (for ease of numbers), you randomly gain 1 of the FEPS as you normally would, in this case STR 1 is chosen.
The other feps are then immediately refunded by half their value and added back onto the bar without any additional hunger or satiation loss. If this would then cause the character to FEP again, the process repeats until it doesn't.
Would help the sprucies gain stats and reduce the need for alts for every fucking task since you'd end up with a nicer balanced character with no drawback, and reduce the tedious of eating simulator. It would also feel less bad for lower end players for making 'better' foods, giving them a bigger incentive to do so.
i.e if you eat Shep pie for 1800 CON, 1800 AGI, 300 PER, 75 PER+2, 150 STR+2, and your FEP Bar is really low (50, for example), the food would basically give all the increases without any carry over:
CON + 1 chosen, removes all 1800 CON+1 from FEP pool
900 AGI, 150 PER, 37.5 PER+2, 75 STR+2 is refunded to the FEP bar, which gains another stat (total is higher than 50)
PER+2 is chosen, removes all PER+2 FEP from pool
450 AGI, 75 PER, 37.5 STR+2 is refunded to the FEP bar, which gains another stat (total is higher than 50)
STR+2 is chosen, removes all STR+2 FEP from pool
225 AGI, 37.5 PER is refunded to the FEP bar, which gains another stat (total is higher than 50)
PER +1 is chosen, removes all PER+1 from pool
112.5 AGI is refunded to the FEP bar, which gains another stat (total is higher than 50)
AGI is only thing left, and is fully consumed.
![Trollface ¦]](./images/smilies/troll.gif)