Hey don't usually post here, but felt like i had to chime in on the payment model of h&n right now.
Came back to this game last year and have been playing in a small group since, was unbelievably happy it was still running. I originally played in 2009/10 and fell in love with the hardcore sandbox mmo that haven at that point was. Like an online Unreal world where you could only rely on your own and your groups effort, in an otherwise unforgiving world.
I don't feel like the game is set up like this currently with this payment model, and the game design is seemingly bending backwards for it. An example: Localized ore spawns that incentivize big groups that everyone buys off is fine in theory right. In the case where you meet those groups organically and trade etc. while engaging with and discovering the world alongside this process. That would've been perfect and in line with the really cool sandbox/survival roots of legacy haven.
However; buying a subscription token as a new player. Then TPing to a market to buy 200q+ tools and bypassing content... Is that the kind of play we're looking to encourage with localizing resources and encouraging "trade"?
I mean don't get me wrong. I love the backbone of this game and let people support the devs, let people sub, buy cosmetics and all these things. But buying what's more or less a straight up "WOW-token"? Are we ok with that?

