As we've known for a long time, most player activity occurs during the first two months of play.
Then there's a sharp decline, and 90% quit. And for most, it's the lack of endgame content in the game.
Fighters have nothing to do because no one wants to fight them. Showing up and destroying villages is boring and only leads to player churn.
The industry is experiencing a halt in active growth because better stones and bones are becoming increasingly difficult to find.
There are two simple solutions to this issue.
1) The meteorite falls in five places simultaneously. The top alliance will have to split into multiple points. This will allow smaller villages to gain an advantage instead of giving all the best to the top ones.
2) Industry: the base Q of animals after taming = the animal's Q before taming. The remaining stats are 10, as before.
2a) Wild animals increase in quality by +1 every day. Strength and speed by +2 per day. Horses flee when fighting bears and moose. When attacking from a boat, they flee from the first hit. Fix re-aggro. It shouldn't work. It would completely abuse the entire system!
2b) Change minehole burnout time: lvl 1-3 - 5 days, lvl 4-5 - 7 days, lvl 6-7 - 10 days, lvl 8 - 14 days, lvl 9 - 20 days. lvl 8 - increase stone quality by +30%, lvl 9 - increase stone quality by +60%