Endgame content

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Endgame content

Postby Kostik_od » Wed Apr 01, 2026 1:11 am

As we've known for a long time, most player activity occurs during the first two months of play.

Then there's a sharp decline, and 90% quit. And for most, it's the lack of endgame content in the game.
Fighters have nothing to do because no one wants to fight them. Showing up and destroying villages is boring and only leads to player churn.
The industry is experiencing a halt in active growth because better stones and bones are becoming increasingly difficult to find.

There are two simple solutions to this issue.
1) The meteorite falls in five places simultaneously. The top alliance will have to split into multiple points. This will allow smaller villages to gain an advantage instead of giving all the best to the top ones.
2) Industry: the base Q of animals after taming = the animal's Q before taming. The remaining stats are 10, as before.
2a) Wild animals increase in quality by +1 every day. Strength and speed by +2 per day. Horses flee when fighting bears and moose. When attacking from a boat, they flee from the first hit. Fix re-aggro. It shouldn't work. It would completely abuse the entire system!
2b) Change minehole burnout time: lvl 1-3 - 5 days, lvl 4-5 - 7 days, lvl 6-7 - 10 days, lvl 8 - 14 days, lvl 9 - 20 days. lvl 8 - increase stone quality by +30%, lvl 9 - increase stone quality by +60%
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Re: Endgame content

Postby serVar161 » Wed Apr 01, 2026 4:31 am

Five meteorites will increase the chances of small villages getting one, but only because they'll land somewhere nearby. If there's more than one meteorite, you'll have a better chance of getting there and harvesting it before the top players arrive.

But:
1a) Won't this lead to fewer encounters? After all, why fight when you can harvest the closest one?
1b) Won't it be the case that the strongest players will end up getting five meteorites instead of just one, becoming five times stronger?
1c) How will the meteorite search magic work with five targets?
1d) Will the increased meteorite population be enough to keep people playing and have something to do in the endgame?
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Re: Endgame content

Postby serVar161 » Wed Apr 01, 2026 4:49 am

2) Sounds reasonable, since right now, no matter what quality of animal you tame, you'll still get quality 10 livestock, and that's odd.
But:
at the same time, this could break the progression system—if you tame quality 100 animals in the first few days, you'll get a huge amount of high-quality bones, meat, and hide.
Even if their quality drops due to food. Food can be quickly raised to a good level.

2a) Are these real or in-game days? I agree about repeated attacks and attacks from boats—the animals could use some brainpower.
Regarding the quality increase, will there be rabbits and squirrels of at least quality 110 running around everywhere in 100 days? What about in 300-1000 days (depending on whether you mean real or in-game days)?

2b) Increasing the quality of stones makes sense and sounds fine. But why increase the mine burnout time? You're talking about softening the floor for mine installation, right?

And the same question as with point 1: is this enough to keep players around? Won't it just accelerate development and they'll reach the top level faster, build everything, and then get bored?
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