Idea:
Palisade (fence) locks can be picked.
I don't quite understand how a palisade can be opened from the outside with a key, but if there's a lock, it can be picked.
Reason:
1) Palisades are usually equipped with standard quality 10 wooden locks or whatever is available. There's no point in using high-quality or metal ones—they can't be picked anyway.
2) Houses inside the palisade are locked with similar locks. Although normal locks are more common.
3) Chests and cabinets are rarely locked because of the guest buff, and only trusted players have access. Extra locks, extra keys—why bother?
4-5) Lockpicking isn't used, and stealth isn't leveled up to speed up lockpicking. There's nothing to pick. Stealth is leveled up only for hiding tracks or for crafting.
If enemies penetrate the palisade without the Guest buff, they will either take the keys from the owner's body or break in slowly with their current stealth level. Leveling up Stealth is not necessary.
What will this do?
This is good for both "good" and "bad" players:
- You can break into palisades and infiltrate other villages. You'll still get the Guest buff, but even with the Guest buff, you can gather useful information. You can raid them if you find anything interesting or sell the information about the base.
- This will give you the opportunity to see how other bases are laid out and designed. This, in turn, may encourage you to create more interesting and beautiful bases so you won't be embarrassed in front of a burglar.
- Bases will be built more securely against intrusion.
- Lockpicking will become a skill.
- It will encourage you to create and install good, high-quality locks, which will increase demand for locks and the materials they're made from.
- People will start using safes.
- Stealth will be improved. And perception to detect traces of intrusion and hacking by very stealthy players.
- Even those who prefer to stay home will likely start leveling up their combat skills to punch an insolent burglar in the face.
- You will be able to infiltrate abandoned territory without waiting for the palisade to fall.
- No more worrying about losing the master key and having to demolish the gate and half the palisade instead of replacing the lock.
With some changes, you will be able to:
- Create thief characters (without the ability to hack the palisade and infiltrate, this is impossible)
- Create prisons, serf villages, and slave traders (without the ability to escape, this will be uninteresting)